120,534 Commits over 4,018 Days - 1.25cph!
Fixed camera merge issues
Nuked cinematic effects to avoid conflicting with our optimized version
Merge from main; kept workspace on conflicted items
Moved modified tonemapping to third party folder
Rock_cliff_a texture change for a less noisy version
Updated the rock atlas textures to not include AO term and cavity in albedo for a less noisy result
Increased the satdish column draw distance
Increased the powerplant bottom part draw distance
NRE Fix when biome/topology map aren't available
Removing gather diminishing from others, max 2 xp - you'll get it all sooner
xp earned from bandaging/syringing other players (max 1.0 per user)
xp earned if someone else self heals with your bandage/syringe
shortened bandage other duration
halfed or more crafting time for explosives and gunpowder
armored door is available at level 17 (was 20)
fixed the multi materials on the double barrel shotgun viewmodel
satchel charge exhibits beancan behaviour (duds etc)
beancan grenades slightly more expensive
c4 sulfur cost reduced by 20%
Added hurt admin console command (takes amount of damage as parameter)
Bleeding is displayed as total damage that will be applied over the bleeding duration
Bleeding rate is 20 damage per minute
Bleed causing weapons add 20 bleeding per 100 damage that was dealt
fixed explosive rounds dealing almost double explosive damage
Building blocks can be rotated with R as well
Fixed rock box stacking exploits (RUST-1145)
Fixed grenade viewmodel sometimes getting stuck in throwing animation (RUST-603)
Fixed high external walls/gates being placeable in foundations (RUST-41)
added satchel charge
protocol++
halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
Changed how armor absorbs damage (so clothing and armor correctly add up)
Pressing R rotates placement guide of objects (WIP, can do more cool stuff with this)
Network++
Fix for RUST-1187
Added a pointlight to airfield antena to increase its visibility
Added ammo type to combat log
Projectile AH improvements
Network++
Unity 5.4.0f3, parallel building again
Can once again sprint while reloading the crossbow bringing it in line with other projectile weapons
Disabled terrain shader uvmix/far-splats unless pvt is enabled
Enabled uvmix/far-splats on terrain-blended meshes when pvt is enabled
Arid biome colors.
Added a headache to myself.
Increased timeout minites to 20
Removed 150 more megs of speedtrees we don't need.
Deleting more tree stuff.
Merged sharpen and vignette into one effect; 30% faster (0.15ms)