110,877 Commits over 3,897 Days - 1.19cph!
Merged changes from main.
Made TreeMesh fall back to placeholder meshes if the terrain doesn't support batching (i.e. is missing the component)
Rebuilt all scene prefabs after all that chaos and destruction
Storage box now uses BaseCombatEntity
BaseCombatEntity uses lifestate
Added missing SERVER blocks.
Reapplied changes up to commit 4026
Subtracted the animal survival rollback. (4028)
Missing files from merge.
Merged changes from main.
Converted more scripts to use TerrainExtension
Added some basic extensions to the test level terrain
fixed NRE spam in BaseAnimal
Fixed/Changed GiveItem (@zon)
Raw and cooked rack of ribs models, textures, and prefabs for boar, deer, wolf, and bear
Added lifehandler to storagebox
Added TerrainExtension system
Made meta, math, skin, layout and tree batching terrain extensions that work with any terrain
Refactored the first part of the terrain generator to utilize terrain extensions
Added an additional list for height maps to be processed by Terrain Atlas Generator; paving the way for extended atlas packing
Cleaned up terrain splats; split normal+height into normal and height; also deleted _generated
Animals now consider their attack direction in 2D.
Fixed error if duplicate translations
Updated a bunch more weapons
Converted a bunch of melee weapons/tools to new system
Fixed pink material on the base of lighthouse type 2
Merged hunting wolves from animal-survival.
Fixed server script error
Terrain shader LOD is now also affected by terrain quality control
Fixed out-of-date RustNative Windows binaries
Fixed pvt related crashes; now more solid
Enabled PVT on OSX as well; perf seems up to par on b14
increased volume of doors
Fixed various issues in TestLevel (missing prefab references, wobbly flowers everywhere, trees everywhere)
Tools -> Update -> Prefab Scenes
Adding dedicated planner tool
added a stabbing animation for the bone knife and improved the existing ones.
I'm hoping this fixes the lighthouse materials.
Lighthouse material clean up.
Route all weapon effect sounds through the audio mixer
made sure the right hand prop bone is imported out correctly for the spear animations.