127,175 Commits over 4,109 Days - 1.29cph!
Fixed refractive fire particles doing a grab pass for every individual instance
RedrawInputLine exception
ItemModCookable exception
BaseMelee.AttackEntityHit exception
RConListener start exception
status command can be used by clients
Attempt to fix missing low-quality rock shader variants
Minor radtown prefab tweaks.
Fixed snow UVMIX repetition.
Keypad light & campfire HDR.
Reduced LOD grid cell size for more accuracy
Added LOD cull component for performant per-object distance culling (without LOD meshes)
Fixed TerrainAtlas gen expecting normal XY in RG instead of AG
Updated terrain4 atlas textures using the gen fix; fix for bad terrain lighting
Cleaned some shader code
Made snow rock a bit more acceptable. Tree texture size optimizations.
tweaked the deer running animation
Custom speedtree shader for for 5.1
Replace missing materials in all prefabs (prevents crash in 5.1 editor)
env.time without args will return the time
Setting increased Profiler.maxNumberOfSamplesPerFrame
Updating variants
Fixed warnings
Profiling loadtimes
Fixed various potential issues related to resource-to-population linking
Fixed SpawnHandler refresh context menu (in-editor runtime refresh)
Adding quarry animations, updated the prefab
Improving player rendering/cycle performance (particularly sleeping players)
Don't refresh servers if playing non menu map in editor
Bunch of PVT related fixes for D3D11
Fixed base pyramid in D3D11; also affected low quality non-PVT modes
Restored splat atlas textures to 8k; shaders are expecting 2k splats
Updated native builds
Hide IP addresses in statis command if not an admin/moderator
Added integer versions of Vector2 and Vector3
Added WorldSpaceGrid (generic grid data structure)
fixed some minor issues with the 3rd person pistol animations;
added a jumping animation for when the player is running backwards and does a jump
Updating error logger urls for 5.1
Updated SpeedTree shaders to 5.1.0f1
Added uv scroll to rust standard and blendlayer shaders
Added metallic path to relevant standard layers
Added metallic version of rust standard shader
Fix for rust blend layer spec shader
Make new animal footsteps more distinct
Fixed skinning issues on jacket_mid. Updated LOD3 on snow_jacket to be lower poly count. Added "_new" prefabs for snow and mid jackets to address skinning issues with old prefabs.
Added some clothing world models