127,196 Commits over 4,109 Days - 1.29cph!
Tweaked particle accumulation texture tiling of generic rock materials
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
Canvas.BuildBatch HUD tests
improved the bear movement animations.
redid the wolf attack animations to look more realistic ( doesn't swing it's paw like Mike Tyson anymore )
initial water version; wip on testlevel
all image effects on single camera
Fixed missing floors/rocks when shaderlod < 300
Show Integrity Error message when kicking
Tweaked image effect scales
RustShaders escaped the bundle
Melee weapon sound polish
Rock, cliff and terrain color adjustments.
Optimized screen overlays (especially on OpenGL)
tweaked ragdoll settings for several of the animals.
Optimizations, profiling, bug fixes
Fixed some shaders not casting shadows
Praise jebus. Biome-specific grass has finally returned. The game will be good now.
Fixed giveall only giving to one player
EAC repeated kick attempt fix
Fixed missing icons on some item options
Updated phrases
Campfire actually has an indication that it's hurting you
Made furnace sound quieter
Cleaning up unused shader keywords
Fixed viewmodels casting shadows
Added map search filter to server browser
Fixed networking bug causing items not to unequip when broken (clientside)
bow has less max condition
Simplyfying how positional data is sent (to reduce latency)
Categorized the Tweaks view
Added option to automatically transmit voice (without holding down v)
Added option to turn off nametags
Send player tick immediately
Atmospheric tweaks. Improved tones, orange sunsets etc.
Fixed terrain basemap issues on OSX