127,415 Commits over 4,109 Days - 1.29cph!
Quick reverb tail and distant variation for semi pistol attack
implemented roadsign jacket
tweaks to semi-auto pistol idle animation
Hopefully fixed weapons not reloading proper
Updated bloom and ambient occlusion
Fixed NRE on server shutdown
Fixed skin colour not changing properly in dev playermodel scene
Updated UnityVS (vs2015 compatible)
Changed behaviour of weather state overrides
Added dev-only weather override convars (only clientside atm)
mining quarry yield increased
re-enabled projectile dropping from corpses
added megs semi auto pistol icon
Tweaked weather probabilities
Network++
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard)
Fixed stuff not falling when its ground is rotated
Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard)
Fixed stuff not falling when its ground is rotated
Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
adjusted position of semi auto pistol in third person to better match hands
fixed quarry loot panels
fixed strange glowing particles
missing lootpanels
Temporary disabling IsPlacingInsideTerrain
added worldmodel for semi auto pistol
Fixed ragdolls going apeshit when they've got a spear or something inside
Don't permit foundations and floors under terrain (test)
Slightly reduced ragdoll spazzing
Squeezed some more density out of the snow and rain particle effects
Added test biomes to CraggyIsland
Slowed down rain drops a bit
Tweaked rain particle materials and colors
Added optional weather overrides to the environment protobuf
Weather override convars can be set by admins / modders to enforce certain weather conditions
F2 menu lens dirt toggle only toggles lens dirt (not bloom)
F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
made it so when player is aiming with the bow, it shows up in 3rd person now. hooray
Fixed weather overrides initializing to 0 (i.e. clear sky)
Network++
Weather override commands reply with the old and new value
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
fixed the animation speeds for when the player turns in place.
fix rain volume jumping up at the end of a fade out
slowed down mining quarry production (still same ratio per fuel)
Being a bit chilly takes longer than 10 minutes to kill you
Tweaked rain 'isOutside' check to be a bit more reliable
Better death logging
Network++ (sorry)
Added weather.report console command
Tweaked cloud coverage that is enforced by light rain
Fixed fresh server startup failing on the first attempt
Fixed RPG attack not doing any damage
Fixed warnings
Made tree specular a bit more reasonable
Water colliders are more accurate (using 4 smaller box colliders)
Made bush specular a bit more reasonable
female character , textures and lods
ConsoleSystem parsing fixes
New item stacking in world sound