127,178 Commits over 4,109 Days - 1.29cph!
Building blocks can be rotated with R as well
fixed explosive rounds dealing almost double explosive damage
Added hurt admin console command (takes amount of damage as parameter)
Bleeding is displayed as total damage that will be applied over the bleeding duration
Bleeding rate is 20 damage per minute
Bleed causing weapons add 20 bleeding per 100 damage that was dealt
satchel charge exhibits beancan behaviour (duds etc)
beancan grenades slightly more expensive
c4 sulfur cost reduced by 20%
fixed the multi materials on the double barrel shotgun viewmodel
halfed or more crafting time for explosives and gunpowder
armored door is available at level 17 (was 20)
xp earned from bandaging/syringing other players (max 1.0 per user)
xp earned if someone else self heals with your bandage/syringe
shortened bandage other duration
Removing gather diminishing from others, max 2 xp - you'll get it all sooner
NRE Fix when biome/topology map aren't available
Increased the powerplant bottom part draw distance
Increased the satdish column draw distance
Rock_cliff_a texture change for a less noisy version
Updated the rock atlas textures to not include AO term and cavity in albedo for a less noisy result
Moved modified tonemapping to third party folder
Merge from main; kept workspace on conflicted items
Fixed camera merge issues
Nuked cinematic effects to avoid conflicting with our optimized version
Third party folder consolidation
Grabbed third party folder changes
shelves unlock at level 5
shelves are super cheap to craft - this is a necessity not a luxury item
double barrel shotgun worldmodel / viewmodel / entity prefabs all setup
fixed jumping animation not playing when player repeatedly jumps in rapid succession
Interaction menu revive takes 3 seconds to complete (WIP)
lowered craft cost of barricades
spike trap available at level 5
wood barricade available at level 8, woodwire 12, metal 14
ladder available at level 10
Interaction menu revive takes 6 seconds to complete
Can no longer move while reviving
added double barrel shotgun @ level 15
waterpipe lvl reduced to 13
protocol++
Fixed frozen wind anims.
Exposure tweaks.
Flowers don't self illuminate like LEDs when backlight.
fixed a bunch of errors with the double barrel shotgun ( purple sparks / dryfire missing / some trigger warnings )
autoturret health and armor increased
autoturret damage output increased by 50%
double barrel cost adjustment
made the double barrel shotgun use the pipe shotgun's distant fire sound
phrases
fixed shotgun disconnect error
removed buggy shotgun worldmodel
protocol++ to make sure
fixed the bug where admin fly mode would constantly replay the jump animation
lowered cost of double barrel shotgun
updated loot tables to contain a lot less garbage
can find all types of bullets in groups of 8-20
can find flamethrower w/ammo, custom smg w/ammo, multiple grenades
decent armor
maybe even a sentry
Bandage and syringe no longer revive players
Large medkit reduces bleeding by 100
Attempting a revive delays the wound-inflicted death if imminent (never dies while revive in progress or immediately after)