127,157 Commits over 4,109 Days - 1.29cph!
Added missing UDR opt script
Added UDR opt to boar, horse, chicken, wolf and bear
viscull 2.0
windows and bars no longer block vis
code refactor
aiming at eachother disables visculling (no popping in gunfights)
more optimizations disabling a bunch of clientupdate() calls on invisible players
debug_camera disables playerculling
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playercull nre fix when disconnecting
warehouse windows do not block vis
helicopter gibs do not block vis
double barrel shotgun damage buffed to be same as waterpipe
double barrel shotgun spread increased slightly (more damage up close, less from far away)
double barrel refire rate decreased to 0.5s (was 1.0s)
removed garbage from airdrop loot table
Tweaked server side weapon cooldown verification
Lighthouse greybox and scene update
Fixed code locks only being accessible from one side on gates (RUST-101)
Slightly more forgiveness in attack entity cooldown verification
Refresh entity links when rotating block after placement (RUST-1209)
Fixed clientside placement guide as well for RUST-1209
Fixed UDR opt not updating invisible renderers, causing issues on ragdolls
AH melee weapon LOS improvements
Fixed NRE in player visibility
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supply signal drop position has a random offset of 20 units
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ownership debug tools made admin only and clientside
AH projectile LOS improvements
vm beancan grenade updates
Shotgun buckshot has slightly randomized velocity (doesn't affect damage, purely visual)
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Fixed player corpses "flash" when hit (RUST-1212)
Can no longer interact with stuff while wounded
players no longer rebuild their body any time their inventory changes (yikes - gunbattle microstutter)
Attempt at fixing NRE when attempting to reconnect to server
Prevent UDR opt from initializing when component is disabled
Added Util/CRC class for fast crc32 and crc64 generation from single and multiple strings
basic position update for invisible players (so weapon moves to the right place)
Fixed missing arrows / spears when shot / thrown into the ground
server lag exploit fix
fix for floating weapons
fix for sleepers being invisible on terrain under certain conditions
Ghetto grading.
Various fixes.
Ladders on watch_tower_b are back on trigger layer
Airfield prefab update
Prerelease steam scripts (need to merge this change into preeelease branch)
fixed slight hitching on the double shotgun viewmodel animations
Ore spawn compensation, based on Alistair's figures.
military tunnel re-work
tunnel blocks update, added collapsed tunnel end