127,419 Commits over 4,109 Days - 1.29cph!
Editor terrain splat map bake properly sets red channel when no source data
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Fixed incorrect planter_small pivot orientation, updated deployable prefab
fixed flipped normals and pivots on planters gibs
workshop shader emission fix (testing)
re-enabled small planters
fixed small planter construction cost
plants no longer block building
fixed the headtracking when player uses alt-look
Pushed min shadow distance to 50
Fixed non-obvious behaviour of max shadow dist when locked to 50 (cascades=none); slider now auto-updates (RUST-1429)
Fixed grass displacement clamping issue (RUST-1490)
Admins can chat as much as they want
Server restart countdown is less spammy when a lot of time is left
harbor_1 polish, splat painting
Script and prefab changes
Fixed HiZ map resize errors
Fixed NRE on disable
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BasePlayer serialization
Picked up weapons/bandages etc go in belt bar if they can
Merge from nuke-revz; now built-in in u5.5
removing Ikari vertex painter files (not gonna use it)
harbor_1 grounds vertex painting
cleared revz from Rust.Global; updated dll
Fixed RUST-1486 and RUST-1489
fixed normals on player mesh
Stricter, unified RPC_Server.MaxDistance (RUST-1488)
Candle hat effect position tweak (RUST-1486)
fixed small planter scale
fixed not being able to place planters close to walls
fixed bells always playing when you first join a server with xmas enabled
plants in planters survive the cold of the desert/arctic instead of just dying
Fixed playermodel serialization errors
Crafted items go in belt bar if appropriate
Move to best slot when right clicking from loot
Enabled occlusion culling component on camera prefab; now disabled by cvar
Fixed bad culling when camera eye position was inside test sphere bounds
Updated culling test cpu path
Fixed reactive target not initializing animator parameters when streaming in while knocked down (RUST-1418)
Fixed reactive target allocating an array and an enumerator on every network update