130,443 Commits over 4,201 Days - 1.29cph!

8 Years Ago
lod tweaks
8 Years Ago
Dving Fins LODs
8 Years Ago
lower awning volume
8 Years Ago
merge from main
8 Years Ago
Fixed server side stair collider rotation sometimes being incorrect after rotating
8 Years Ago
progress backup
8 Years Ago
sound player culling for awning
8 Years Ago
Diving Mask LODs Material fixes
8 Years Ago
Added clothsim awnings to the compound scene / tweaked no-stripe materials
8 Years Ago
Fixed missing LOD0 on diving mask
8 Years Ago
Added windx manager api to compute wind force at location
8 Years Ago
merge from main
8 Years Ago
cloth mods
8 Years Ago
compound vending machine baseline
8 Years Ago
deleting some crap
8 Years Ago
replaced vending machines to NPC vending machines in level scene2prefab
8 Years Ago
Added scientist spawns and patrol prefab to level Navmesh setup Scene2Prefab compound
8 Years Ago
big bag o changes scene2prefab compound
8 Years Ago
compound terrain blend map tweak
8 Years Ago
Compound walls / added additional LOD level
8 Years Ago
NPC turrets ignore NPCs when targeting.
8 Years Ago
Moved viewmodel clothing meshes from prefabs/arms to their respective clothing folders.
8 Years Ago
progress backup
8 Years Ago
static small water catcher and t2 bench
8 Years Ago
progress backup
8 Years Ago
Improved hostility checks for Scientists.
8 Years Ago
Better wall stacking prevention via new building proximity component (reduced false positives and false negatives)
8 Years Ago
Merge from main
8 Years Ago
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
8 Years Ago
loading platforms final models/prefabs bag o changes scene2prefab compound
8 Years Ago
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8 Years Ago
compound shops and stations decals scene2prefab compound
8 Years Ago
Compound emergency stairs meshes/coliders/prefabs
8 Years Ago
replaced emergency stairs with final prefabs scene2prefab compound
8 Years Ago
Rusty texture variant for compound scaffoldings
8 Years Ago
Workaround for using half height floors as shelves behind doors / wall frames
8 Years Ago
Improved water shader and materials to replicate IOR closer to water Added underwater reflection and proper IOR-based fresnel Added control parameters for near wave normal and displacement scale Fixed regression in caustics when underwater (needs proper water volume)
8 Years Ago
NPC vending machine tweaks
8 Years Ago
Tower scaffolding mesh/lod/prefabs
8 Years Ago
merge from main
8 Years Ago
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8 Years Ago
skin approval
8 Years Ago
updated all awning prefabs fixed awning NRE removed groundwatch from scientist sentry
8 Years Ago
added always on hobo barrel fixed audio on awnings
8 Years Ago
Added wetsuit viewmodel Inflated all viewmodels to work over the default arms and fit together nicely (glove/jacket combinations)
8 Years Ago
cherrypicking garage doors from puzzles
8 Years Ago
SavasIsland offshore tweaks
8 Years Ago
closed off railroad gate placed always on hobobarrel + extra spot on platform replaced temporary stairs to tower with final prefab scene2prefab compound
8 Years Ago
Minor Savas fixes Fixed some broken Hapis map sounds
8 Years Ago
Scientists that spawn as non-hostile will now assume a relaxed pose upon spawn. Scientists following waypoint paths will now pause at the correct points of the patrol route.