userElliotHcancel
reporust_rebootcancel

1,227 Commits over 488 Days - 0.10cph!

8 Months Ago
merge from waterwheel_deployable
8 Months Ago
support for manual use water particles with water height adapt
8 Months Ago
basic hookup of visual effects
8 Months Ago
merge from main
8 Months Ago
change sound class of idle accent sound
8 Months Ago
merge from overfishing
8 Months Ago
reapply fishing tags after merge squash
8 Months Ago
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
8 Months Ago
merge from main
8 Months Ago
merge from overfishing
8 Months Ago
comment out ddraw for compiler issue
8 Months Ago
up default time to 30min
8 Months Ago
Add toast message is area is overfished
8 Months Ago
fix bounds after downscale + snapping changes
8 Months Ago
merge from waterwheel_downscale_option
8 Months Ago
merge from main
8 Months Ago
merge from waterwheel_deployable
8 Months Ago
enable snapping, fix bounds
8 Months Ago
fix sound occlusion
8 Months Ago
move audio deploy to rpc (for now), code gen
8 Months Ago
Scale down waterwheel 80% to fit in 1x1
8 Months Ago
merge from main
8 Months Ago
generate icon
8 Months Ago
merge from waterwheel_deployable
8 Months Ago
remove debugging ddraw, compiler issue
8 Months Ago
merge from waterwheel_deployable
8 Months Ago
Add condition to waterwheel item, retained when picked up
8 Months Ago
fix missing ! from refactor
8 Months Ago
merge from main
8 Months Ago
fix manifest after merge squashed
8 Months Ago
move in checks for placement, should be even easier to place on sloped surfaces
8 Months Ago
merge from waterwheel_deployable
8 Months Ago
merge from hamster_water_wheel
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
8 Months Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
8 Months Ago
merge from waterwheel_deployable
8 Months Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
8 Months Ago
Water wheel server methods moved to budgeted queue, better cached performance of water blocking check, renamed item asset
8 Months Ago
merge from waterwheel_deployable
8 Months Ago
Add check for waterflow being blocked by buildings/deployables/etc...
8 Months Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
8 Months Ago
merge from waterwheel_deployable
8 Months Ago
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
8 Months Ago
merge from waterwheel_deployable
8 Months Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
8 Months Ago
merge from waterwheel_deployable
8 Months Ago
manifest
8 Months Ago
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool