userElliotHcancel
reporust_rebootcancel

1,227 Commits over 488 Days - 0.10cph!

8 Months Ago
missing reference
8 Months Ago
added HUD element for line tool, new convar for configuring direction lock distance threshold
8 Months Ago
Add previewed line tool method, behind convar
8 Months Ago
Paint line tool, directionlock method
8 Months Ago
merge from boxes_dlc
8 Months Ago
merge from main
8 Months Ago
lock fix, profiler marks
8 Months Ago
merge from componentbox_authcheck_refactor -> boxes_dlc
8 Months Ago
improve performance + review changes from flavien
9 Months Ago
Refactor of box auth checking to interface with implementation in TCs and boat auth
9 Months Ago
boxes now register with boats auth for show checks WIP
9 Months Ago
fix boxes not updating on clear authing
9 Months Ago
merge from painting_qol_fixes
9 Months Ago
merge from main
9 Months Ago
remove debug logs
9 Months Ago
added flag toggle for hopper on all component boxes
9 Months Ago
Updated conditions for component boxes showing contents, removing competitive disadvantage of raiders seeing box contents. Added flag for hopper on component boxes, to hide some parts of visuals
9 Months Ago
Add poolable component to contional contents, hide/show box contents depending on building privilege
9 Months Ago
Swap in improved IOSwitch Icons
9 Months Ago
First pass on paintable rotation helper tool, with toggle to turn it off
9 Months Ago
merge from main
9 Months Ago
merge from workshop_animator_controls
9 Months Ago
fix exports with new animator and fx controls
9 Months Ago
merge from main
9 Months Ago
merge from workshop_animator_controls
9 Months Ago
Added workshop controls for particles/lights with new WorkshopFXControls component
9 Months Ago
merge from workshop_animator_controls -> main
9 Months Ago
slightly better looking animator control buttons
9 Months Ago
Add workshop animator controls, with setup for bbq skinnable
9 Months Ago
merge from health_display_immortal_check -> main
9 Months Ago
Updated protection assets with DoPrepare pt3
9 Months Ago
Updated protection assets with DoPrepare pt4 (split bc plastic)
9 Months Ago
Updated protection assets with DoPrepare pt2
9 Months Ago
Updated protection assets with DoPrepare pt1
9 Months Ago
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
9 Months Ago
merge from health_display_immoirtal_check
9 Months Ago
switch to dumber immortality check to fix compile issues
9 Months Ago
merge from health_display_immoirtal_check -> main
9 Months Ago
Added immortal check before showing health info of entities
9 Months Ago
fix after merge
9 Months Ago
merge from painting_autosave_timer -> painting_qol_fixes
9 Months Ago
merge from main
9 Months Ago
Refactor Easel LOS checks
9 Months Ago
Shorten time to first LOS check
9 Months Ago
Update to Easel LOS, now checks deployable layer
9 Months Ago
compile fix
9 Months Ago
update easel LOS from shelf
9 Months Ago
Extra LOS checks for easels being blocked by deployables
9 Months Ago
Collider fix for paintable reactive target
9 Months Ago
Fix reactive target being lowered after network range re-enter