userElliotHcancel
reporust_rebootcancel

1,227 Commits over 488 Days - 0.10cph!

8 Months Ago
merge from main
8 Months Ago
fixed check for is in lake
8 Months Ago
code clean up and refactor for better ocean/river/lake waterflow calculations
8 Months Ago
easier deployment on sloped river banks, improve river checking
8 Months Ago
Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes
8 Months Ago
fix dot product water direction to be absolute, in case wheel is rotated the other way
8 Months Ago
collision fix for mounting on not open side, fix for oceans not rocking wheel back and forth
8 Months Ago
fix wheel spinning properly in rivers
8 Months Ago
remove janky temp sounds
8 Months Ago
turn off can wield while mounted to fix animation issues (temporarily), fix prefab
8 Months Ago
bounds fixes for IO bug, minor code cleanup
8 Months Ago
merge from furnace_workshop_fx
8 Months Ago
manifest, bounds fixes, guide fixes
8 Months Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning
8 Months Ago
Add missing lod2 to emission toggle
8 Months Ago
replace temp wheel art with new models, update manifest
8 Months Ago
merge from hamster_water_wheel -> waterwheel_deployable
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
Furnace workshop effects controls
8 Months Ago
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
8 Months Ago
8 Months Ago
close more edge cases: - placing a lock on a box would show contents to everyone before master code was input - placing a lock on a box and then locking it wasnt hiding contents until next network update
8 Months Ago
merge from boxes_dlc
8 Months Ago
merge from boxes_resource_refactor missing commit message: "refactored box resources for better GC and consistency over network save/load"
8 Months Ago
merge from main
8 Months Ago
merge from boxes_dlc
8 Months Ago
remove debug logs
8 Months Ago
merge from boxes_open_access
8 Months Ago
added "open access" check to component boxes, where if a box with a linked broken TC gets opened by a player, that player can now see the contents of the box forever. (lock checks still take priority though, so if you place a lock on the box you can re-hide the contents)
8 Months Ago
fix rotation tool transparency
8 Months Ago
merge from painting_line_tool_winner
8 Months Ago
Removed undesired line tool method, preview line is the winner! - removed sounds - HUD tip remains whenever holding shift, not just when actively drawing line
8 Months Ago
merge from boxes_performance_pass
8 Months Ago
boxes performance feedback
8 Months Ago
merge from parent boxes_dlc
8 Months Ago
no more LINQ, added TimeWarnings
8 Months Ago
updating component box performance pass
8 Months Ago
NRE fix and move GetPriv to OnDeployed from ServerInit
8 Months Ago
Add RendererBatch to box conditional contents
8 Months Ago
missed consolesystem commit for painting line tool
8 Months Ago
merge from 144620 failed merge
8 Months Ago
merge from boxes_dlc
8 Months Ago
merge from main
8 Months Ago
switch to using DecayEntity.GetPrivilege
8 Months Ago
fixed boat priv issue with boxes, added check for when TC is placed after boxes
8 Months Ago
merge from painting_line_tool
8 Months Ago
remove unused "using"s
8 Months Ago
merge from painting_line_tool -> main