136,225 Commits over 4,444 Days - 1.28cph!

10 Years Ago
Disabled splat transfer on caves (faster loading times) Removed debug digits from caves (use monuments console command instead)
10 Years Ago
Scene2Prefab
10 Years Ago
increased size of survey charge world model & when deployed
10 Years Ago
Fixed RakNet not loading in editor (OSX)
10 Years Ago
Andre's mac raknet fix
10 Years Ago
Updated Native Libraries ( reduced MTU size (players stuck on retrieving data) )
10 Years Ago
base item
10 Years Ago
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
10 Years Ago
merge from main
10 Years Ago
m92 implementation military grade weapons uncraftable doprepare
10 Years Ago
missing file
10 Years Ago
merge into main
10 Years Ago
Added anti hack volumes (more control over AH behaviour in static environments)
10 Years Ago
Added environment volume padding
10 Years Ago
Added lift entity script (for cave bucket lifts)
10 Years Ago
Cave lift prefab updates
10 Years Ago
Cave scene updates
10 Years Ago
Scene2Prefab
10 Years Ago
Merge from main
10 Years Ago
Added some terrain checks to the lighthouse scene
10 Years Ago
Scene2Prefab
10 Years Ago
Network++ Save++
10 Years Ago
Added "clear connections" context menu to culling volume
10 Years Ago
Mining tunnel layer fixes
10 Years Ago
Scene2Prefab
10 Years Ago
Fixed some culling volume issues in cave_large_sewers_hard scene Enabled splat transfer in cave_large_sewers_hard scene (somewhat important there)
10 Years Ago
Scene2Prefab
10 Years Ago
More mining tunnel layer fixes
10 Years Ago
Scene2Prefab
10 Years Ago
tweaked m92 worldmodel tweaked the m92 attack sounds / anims so there's less of a pause between firing fixed the blend between throw animations
10 Years Ago
fix for repeating thrown objects (c4 etc)
10 Years Ago
Water bottle sounds Bota bag sounds
10 Years Ago
Merge from main
10 Years Ago
Culling volume fixes for cave_large_medium
10 Years Ago
Scene2Prefab
10 Years Ago
More culling volume fixes for cave_large_medium
10 Years Ago
Scene2Prefab
10 Years Ago
Merge from save139 (caves)
10 Years Ago
Fixed NREs from entities that spawn as child objects of cave pieces
10 Years Ago
Fixed mesh pop in (cave_large_hard)
10 Years Ago
Scene2Prefab
10 Years Ago
deploy event SFX setup for survey charge, beancan & f1 grenade
10 Years Ago
Fixed mesh pop in (cave_large_sewers_hard)
10 Years Ago
Scene2Prefab
10 Years Ago
Fixed bucket lift never going back down (hopefully)
10 Years Ago
Fixed some deployables being placeable partially inside constructions
10 Years Ago
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
10 Years Ago
Fixed mesh pop in (cave_medium_medium)
10 Years Ago
Scene2Prefab
10 Years Ago
Fixed cave bucket lift animator being stripped from server builds