139,449 Commits over 4,352 Days - 1.34cph!

9 Years Ago
Merge from main
9 Years Ago
UnityWebRequest.GetTexture -> UnityWebRequestTexture.GetTexture (soon: UnityTextureWebRequestTexture.GetTexture, then: UnityTextureWebTextureRequestTexture.GetTexture)
9 Years Ago
2017.1.1f1
9 Years Ago
Supermarket junk texture progress
9 Years Ago
Full plugin rebuild (API changes)
9 Years Ago
Cleaver big, Guitar, Medical syringe, Mace, Machete, Longsword, Water bucket - Updated to latest rig, added new arms, clean export, rebuilt prefabs
9 Years Ago
Merge from unity_2017.1
9 Years Ago
9 Years Ago
fixed the 'EffectRecycle' code so it takes into account the max particle time
9 Years Ago
Merged from main
9 Years Ago
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
9 Years Ago
Supermarket junk LOD's/prefabs
9 Years Ago
merge from main
9 Years Ago
merge from smalluments
9 Years Ago
Attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
9 Years Ago
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
9 Years Ago
Subtracting smalluments (will re-add later with other wiping changes)
9 Years Ago
Reapplied smalluments
9 Years Ago
Network++ Save++
9 Years Ago
Second attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
9 Years Ago
detail dressing pass gas station
9 Years Ago
Third attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
9 Years Ago
Merged in 2017.1
9 Years Ago
Merged from main
9 Years Ago
Testing/Uncovering crash bug.
9 Years Ago
PrefabParameters now contains a priority Monuments are ordered by priority when placed
9 Years Ago
Fourth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
9 Years Ago
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
9 Years Ago
Fixed client side profiler mismatch in BasePlayer.SendClientTick
9 Years Ago
Some "using UnityEngine.Profiling;"
9 Years Ago
Added ProfilerDebug tool to track down profiler sample mismatches
9 Years Ago
Fixed profiler sample mismatch in RendererCell.RefreshAsync
9 Years Ago
Fix for bradley shooting trough the rocket factory roof
9 Years Ago
Added "foliagegrid" editor convar
9 Years Ago
Female body lods & all head lods
9 Years Ago
Auto turret accent sound voice limiting tweaks
9 Years Ago
Voice limiting tweaks Play camera focus sound less often on auto turret
9 Years Ago
Phrases
9 Years Ago
Potential fix for crash bug.
9 Years Ago
Disabled scientist populations by default. Disabled nav_grid by default.
9 Years Ago
Merged from main
9 Years Ago
Beancan charge, C4, Bone Knife, Bota bag - Updated to latest rig, added arms, clean exports, rebuilt prefabs
9 Years Ago
Fifth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save) Better server startup logging in case this doesn't do it
9 Years Ago
Merged from main
9 Years Ago
Merged from NavMesh Link branch
9 Years Ago
Fixed a couple Server vs Client compile errors.
9 Years Ago
Merge from main
9 Years Ago
Default map size is once again 4k (which means official servers will switch to 4k maps this wipe)
9 Years Ago
Fixed ai.prefab data reset.
9 Years Ago
Increased launch site spawn priority to highest