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35,261 Commits over 4,536 Days - 0.32cph!

41 Days Ago
Another sneaky compile fix that snuck past editor tests
41 Days Ago
Updated the emission shader feature on the cloth shader to remove an unnecessary underscore
41 Days Ago
bye bye compile errors :wave:
41 Days Ago
merge from viewmodel_scene_flex (Character Animation & Skin Viewer dev-only tool)
41 Days Ago
Improve npcs path following performance, fix npcs sometimes not moving
41 Days Ago
Remove unused ignite and extinguish effect animation event from the industrial torch anim, to fix warning
41 Days Ago
merge from uibindings_nre_fix
41 Days Ago
merge from crafting_stall_fix
42 Days Ago
Merge from redirect_crafting_fix
42 Days Ago
Merge from CompassShieldViewmodel
42 Days Ago
merge from sharkmovement_sound_fix
42 Days Ago
merge from hackweek_parented_ddraw
42 Days Ago
Fix stack overflow and alloc in navmesh load / save
42 Days Ago
Merge from rustplus_camera_fixes
42 Days Ago
merge from sculptures
42 Days Ago
Fix triangle planters not snapping to triangle floors testlist
42 Days Ago
merge from HAB_armour_health_fix
42 Days Ago
Fixed placement of wooden barricade and barbed wooden barricade. Raised notInSphere checks that were preventing placement. Tightened bounds setup so the tests still pass. Tested placement on terrain and construction in editor
42 Days Ago
merge from fix_cliff_gaps
42 Days Ago
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
42 Days Ago
merge from cui_updates
42 Days Ago
game_room_dlc -> main
42 Days Ago
Compile fixes
43 Days Ago
merge from 2Bench2Fixed
43 Days Ago
merge from Softcore_T2T3bench
43 Days Ago
merge from fix_cliff_gaps
43 Days Ago
Merge from sleeper_hardcore_fix
44 Days Ago
updated wording on some items
45 Days Ago
Merge from rustplus_camera_fixes
45 Days Ago
Update(editor): SaveViewer - add a size check when loading a save - also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update Tests: used to load a borked save, didn't get stuck in an infinite loop
45 Days Ago
merge from terrain_anchor_tooling
45 Days Ago
merge from mission_screen_flicker_fix
45 Days Ago
Merge: from fix_app_turretcontrol - No changes, just plastic history graph cleanup
45 Days Ago
Upgrade "prefab not found in any asset scenes" log to a warning
46 Days Ago
Merge from rustnav_draw_fix
46 Days Ago
Merge from terrain_renderer
46 Days Ago
merge from fix_second_hotbar -> main
46 Days Ago
merge from fix_highwall_decay_delay -> main
46 Days Ago
merge from boat_foundation_clipping_improv
46 Days Ago
Merge from autoturret_compile_fix
46 Days Ago
merge from demoui2
46 Days Ago
Merge: from fix_app_turretcontrol - Bugfix for frozen turret view in Rust+ app Tests: controlled turret in Rust+ app
46 Days Ago
merge from sculptures
47 Days Ago
Merge from bag_favourite
47 Days Ago
Merge from occlusion_culling_nre_fix_2
47 Days Ago
Merge from rustplus_camera_fixes
47 Days Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
47 Days Ago
Merge from explosion_fx_script_cleanup
47 Days Ago
Merge from water_catcher_tests
47 Days Ago
merge from admin_status_indicators