branchrust_reboot/maincancel

35,260 Commits over 4,536 Days - 0.32cph!

39 Days Ago
Merge from powergrid_demo_fix
39 Days Ago
merge from sculptures
39 Days Ago
Merge from PMM
39 Days Ago
Merge from lootpanel_nre_fix
39 Days Ago
merge from ocean_sim_waterlevel_trace_fix
39 Days Ago
Merge: from benchmark_fixes - fixes all-bar-one NREs happening when running `benchmark` command Tests: ran benchmark in editor
39 Days Ago
merge from sculptures
39 Days Ago
game_room_dlc -> main
39 Days Ago
Cherrypick 159664
39 Days Ago
Merge from playermaintainedmonuments
39 Days Ago
merge from fix_cliff_gaps
39 Days Ago
rename_test_warning -> main
39 Days Ago
merge from game_room_dlc to main
39 Days Ago
merge from sculptures
39 Days Ago
demo_compat_fix_2 -> main
Rin
40 Days Ago
merge from save287
40 Days Ago
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
40 Days Ago
merge demoui2 to main
40 Days Ago
Cherry pick blur manager NRE fix
Rin
40 Days Ago
merge from sculptures
Rin
40 Days Ago
merge from game_room_dlc
40 Days Ago
merge from editor_cfg_parallel_import -> main
40 Days Ago
merge from waterwell_stock_decrease -> main
40 Days Ago
Merge from boombox_volume_interact
40 Days Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
40 Days Ago
merge from sculptures - stone sculpture update
40 Days Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
40 Days Ago
merge from sculptures
40 Days Ago
merge from nameplate_dialog_fix
40 Days Ago
merge from nameplate_dialog_fix
40 Days Ago
merge from sculptures
40 Days Ago
arrow_late_loading_fix -> main
40 Days Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
40 Days Ago
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
40 Days Ago
merge from f1menu_blur_fix
40 Days Ago
merge from water_surface_nametags_fix again (didn't go through)
40 Days Ago
merge from water_surface_nametags_fix
40 Days Ago
merge from paintingui_inputs_fix
40 Days Ago
merge from f1menu_blur_fix
40 Days Ago
syncvar_ornateframe_initialiser_fix -> main
40 Days Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
41 Days Ago
merge from menu_close_blur_fix
41 Days Ago
merge from hackweek_sv_pie_menu
41 Days Ago
merge from demos_shadow_fix
41 Days Ago
merge from catapult_reloadtime_nerf
41 Days Ago
game_room_dlc -> main
41 Days Ago
game_room_dlc -> main
41 Days Ago
Final compile fix
Rin
41 Days Ago
merge from deploy_clipping_fixes
41 Days Ago
Another sneaky compile fix that snuck past editor tests