branchrust_reboot/maincancel

34,062 Commits over 4,171 Days - 0.34cph!

10 Years Ago
Skin balance
10 Years Ago
Item icon fixes
10 Years Ago
Skin
10 Years Ago
Skin
10 Years Ago
Skin
10 Years Ago
Replace KillerName in streamermode
10 Years Ago
enabling decal shadow on some fade materials
10 Years Ago
material tweak
10 Years Ago
Merging light clone shadow changes and particle shader fix
10 Years Ago
Latest SteamInv
10 Years Ago
Main to 5.3.4
10 Years Ago
CurrentVersion.cs
10 Years Ago
Fixed viewmodelarms being specular as fuck
10 Years Ago
Server save backup->moveto is more resiliant to sharing violations
10 Years Ago
merge from /main/inv-ui-sounds
10 Years Ago
Merged-in fixes from prerelease; closer shader parity with 5.4b
10 Years Ago
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
10 Years Ago
crude oil world model
10 Years Ago
Don't try to open chat if graphics.chat is false
10 Years Ago
Linux save bug fix attempt
10 Years Ago
Clamped client.lookatradius
10 Years Ago
Reduced craft time of wooden, barbed and metal barricades
10 Years Ago
nw protocol++
10 Years Ago
Fixed syringe etc having to be holstered/deployed to reuse (on modded servers with stack size increase) RPC functions can have no arguments, added warnings if arguments unusable
10 Years Ago
Right clicking clothes in inventory tries to wear them
10 Years Ago
Determine properly which item was hit by a projectile/attack
10 Years Ago
Clothes/Armor : can have condition Lose on damage Protect relative to Can break
10 Years Ago
dressed players
10 Years Ago
Wrap saving to disk in a coroutine, so unix can fail to save without completely breaking
10 Years Ago
armor damage balance and adjustments helmets now fall off the player when broken
10 Years Ago
More linux safeness
10 Years Ago
fixed "reset" spam
10 Years Ago
RustNative.bundle copy hack for osx
10 Years Ago
RakNet.bundle, Renderer.bundle
10 Years Ago
Server compile fix
10 Years Ago
Resized ThirdParty textures to their max in engine size (reduces repo by 3gb)
10 Years Ago
Fresh import changes (adding m_LocalEulerAnglesHint to all the prefabs :S)
9 Years Ago
Ported over frag shader interp reduction from prerelease branch
9 Years Ago
armor test
9 Years Ago
Fixed river lighting mismatched with ocean
9 Years Ago
Smooth water volume color transition from river to ocean
9 Years Ago
armor condition lowered by damage absorbed final breaking shot on armor properly only absorbs what it can fractionally rather than 0 or 1 cannot wear broken armor broken helmets fly off the player on kill headshot broken items have warning icon armor provides 100% protection until broken rather than scaled by its condition
9 Years Ago
armor balance roadsign armor more effective against melee, less effective against bullet wood armor very effective at stopping shots, but breaks after being hit twice helmets overall more effective against melee, but easier to break metal facemask/chestplate slightly cheaper, but only save 5-8 shots before requiring repair bone armor nerfed against bullets slightly ( it looks stupid anyway so don't use it ) code cleanup
9 Years Ago
wood armor pants/jacket not repairable can wear broken armor at 25% effectiveness
9 Years Ago
Touched river and ocean shaders just in case
9 Years Ago
Fixed compilation error in underwater.shader
9 Years Ago
icon update
9 Years Ago
Melee weapons look for the best body part to deal damage to rather than just taking the first one they can find
9 Years Ago
Updated skeleton damage multipliers
9 Years Ago
Melee trace uses a threshold to switch between the accurate best-hit trace and the inaccurate any-hit fallback