branchrust_reboot/maincancel

39,966 Commits over 4,597 Days - 0.36cph!

11 Years Ago
updated water barrel model added peacekeeper mode to sentry 556 stacks to 100 fixed itemicon generation scene not working
11 Years Ago
temp fix for waterbarrel LOD's
11 Years Ago
fix again
11 Years Ago
water dispenser gibs, and the LODs should be there now.
11 Years Ago
chocolate, cans of food, empty cans of food all stackable to 10
11 Years Ago
gibs meta and lods /try numero two
11 Years Ago
finally fixed water barrel LOD's and added gibs
11 Years Ago
fixed heli gibs being destroyed by flames
11 Years Ago
granola x10
11 Years Ago
Door barricades models, LODs, COLs, Gibs No entities yet
11 Years Ago
Door barricade prefabs setup
11 Years Ago
Fixed no footsteps bug
11 Years Ago
Merge from save118
11 Years Ago
Updated sleeping anim to previous raised version
11 Years Ago
Fixed standalone compile error
11 Years Ago
Added extra collider mesh for metal facemask
11 Years Ago
Updated procmap benchmark scene to latest world generation
11 Years Ago
fixed sentry not targeting some items in peacekeeper mode
11 Years Ago
facemask fix testing
11 Years Ago
improved the walk/jog animations to look more natural fixed a bunch of animations that were missing events (footsteps / jumping / wounded/ etc)
11 Years Ago
human meat is salty charcoal stacks to 1000 added fishtrap and fish reactive target is cheaper and resets on its own after 6 seconds
11 Years Ago
compile error protocol++
11 Years Ago
merge from main/mix-polish
11 Years Ago
Small AudioMixer tweak
11 Years Ago
Fixed NoShadows benchmark
11 Years Ago
Fixed speedup when moving diagonally
11 Years Ago
Fixed metal facemasks not always protecting against headshots (RUST-849)
11 Years Ago
Disabled HitInfo.MultiHit by default (faster hit sorting, not required with projectile penetration on players disabled)
11 Years Ago
Disabled dynamic non-uniform scaling on cliff meshes (physics system regression made this very slow) Network++ (dev servers might warn when loading a save, but no forced wipe)
11 Years Ago
Fishtrap models, LODs, COL, Gibs and textures Icon update, prefab update
11 Years Ago
Updated the fishtrap size (-25%)
11 Years Ago
Fix rain surface ambience not playing
11 Years Ago
remove debug.log calls
11 Years Ago
pivot orientation was reset on fishtrap gibs
11 Years Ago
fixed looking into fishtrap resetting timer fishtrap traps faster
11 Years Ago
re-added censorship
11 Years Ago
added footstep sounds to all the sprint animations
11 Years Ago
damn it..
11 Years Ago
fixed bug with players popping from stand up --> sleeping pose as soon as you walked close to them (the animator was disabled)
11 Years Ago
fixed sleeping orientation so it aligns with terrain better
11 Years Ago
tweak the playback speed for some animations
11 Years Ago
fixed the player_model to use the proper animation controller
11 Years Ago
Fixed viewmodels spazzing out for one frame when deployed
11 Years Ago
RUST-856, maybe
11 Years Ago
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
11 Years Ago
mix tweaks
11 Years Ago
Added rust/stdwire shader to replace custom/wire; powerline cables now cast shadows Removed deprecated conditional defines
11 Years Ago
Quick cloud fix for outdated AMD firepro drivers on glcore/windows
11 Years Ago
Removed unused file
11 Years Ago
Matched bone scaling to what it was pre-patch