34,609 Commits over 4,444 Days - 0.32cph!
you are here marker always displays ontop of team markers
Added coverage query ability to specify radius in world space
Fixed incorrect visibility for team labels
Fixed recurrent GC alloc in AO2
Updated Rust.FileSystem to be in line with Rust.World
Fixed ambience emitter memory leak + pooling error
Fixed held entities inside unsaved item containers leaking on server restart
Fixed corpse warnings / NREs from
27668
More regression fixes from
27668
Subtracted
27668 due to regressions (might have to look into a different workaround)
Merge from unity_2018.2.0
Rolling back
27718 due to scene crash (unity_2018.2.0)
Grabbed relevant materials from
27740
compound bow, lods and prefab
aiming at plants now shows a bunch of information about their state
Composter mesh and textures
fixed bug with plant age disappearing
display plant yield
Fixed previews not removed when switching types in workshop #RUST-72
Added compound bow to DM loot table
greatly reduced aimcone on compound bow
Attempt at fixing workshop icon rendering
Attempt at fixing in-editor icon rendering caused by unity 2018 bug
Fixed core/skin and core/generic shader input colors; update affected shaders
Fixed skin looking paper white on prop/icon renders
merge hapis_puzzles_and_polish into main
Network++
Hapis startup error fixes
vm compound bow admire anim update
removal of additional compound bow fbx/prefab
Riot helmet LOD clipping fix RUST-48
Updated Facepunch.Steamworks
No longer filter character spawns by biome (only by tier)
RUST-110 Fixed out of bound exploit at MT
RUST-115 Fixed inaccurate colliders on powerline base
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
RUST-54 Section of LS ladder cannot be climbed (missing volume)
Small clutter rocks no longer use convex mesh colliders
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain