branchrust_reboot/maincancel

38,792 Commits over 4,536 Days - 0.36cph!

10 Years Ago
skin approval pumpkin has 1 season profiling potential fix for errant explosive rockets from helicopter
10 Years Ago
m249 sound adjustment
10 Years Ago
Fixed footsteps SFX not audible till near player (RUST-1595)
10 Years Ago
Removed broken glass cube from craggy's
10 Years Ago
m249 pew pews
10 Years Ago
Fixed spinner wheel canvas material (RUST-1588); patched shader to use black/clear as default
10 Years Ago
spinner functionality protocol++ manifest phrases
10 Years Ago
Actual patched StandardWithDecal shader to use black/clear as default
10 Years Ago
can very, very rarely find supply signals in green military crates
10 Years Ago
workshop item icons + Rust.Workshop Build
10 Years Ago
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10 Years Ago
cave_puzzle_b prevent building hull required an update
10 Years Ago
Upping death pit damage output to ensure people in full armor die
10 Years Ago
Caves scene2prefab
10 Years Ago
Profiling
10 Years Ago
Workbench tier 1; fbx/prefab/textures/materials/gibs
10 Years Ago
Profiling
10 Years Ago
fixed a bug with the wrong f/x being played when silencer attached
10 Years Ago
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10 Years Ago
Profiling
10 Years Ago
Fixed all throwable weapons referencing the aim point inside the bow prefab (!)
10 Years Ago
fixed spinner placement hovering
10 Years Ago
Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)
10 Years Ago
Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)
10 Years Ago
Fix missing silencer attach audioclip ref
10 Years Ago
fix for NRE when applying sign update after sign was destroyed
10 Years Ago
added small refinery to both harbors
10 Years Ago
Fixed editor-only black or glowing water artifacts at certain resolutions Removed redundant potential hw mip generation on some render textures Render texture script api call changes for forward compatibility
10 Years Ago
fixed spinner wheel occlusion
10 Years Ago
fix for map drawing not loading properly
10 Years Ago
Foliage wind anim support for mesh batching
10 Years Ago
Bolt rifle world model re-creation
10 Years Ago
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
10 Years Ago
Enabled entity pooling on furnaces, campfires and light sources
10 Years Ago
Enabled pooling for decorative entities (rugs etc) Shelves use DecorDeployable and support pooling
10 Years Ago
Enabled entity pooling for sleeping bags
10 Years Ago
Enabled entity pooling for tool cupboards
10 Years Ago
Binoculars for minh
10 Years Ago
Added fuzz mask option to cloth shaders
10 Years Ago
lowered cost of netting stuck objects/decals on spinner actually spin
10 Years Ago
Double barrel shotgun world model re-creation
10 Years Ago
binoculars fbx changes, LODS & fuzz
10 Years Ago
binoculars prefab
10 Years Ago
binoculars viewmodel / worldmodel prefabs
10 Years Ago
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10 Years Ago
Fixed viewmodel bob looking odd (from the optimizations)
10 Years Ago
Encode instance position offset into texcoord1 on batched meshes
10 Years Ago
Fixed global aniso not set with default cfg/convar
10 Years Ago
fix for viewmodel clipping when FOV is changed
10 Years Ago
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