128,756 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                [D11] [UI] Removed a redundant button callback
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Disabled 3D backdrop including when skip to title is disabled (3D backdrop is heavy WIP - only used for testing currently)
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Disabled original crafting and inventory transitions to allow new transitions to play
                
                
                
                
             
         
        
            
            
            
                
                Player movement supports parenting
Network lerp supports parenting
                
                
                
                
             
         
        
            
            
            
                
                Added parenting trigger
Added hovering test platform entity
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                fixed player model speed being wrong when parented
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from entity_parenting
                
                
                
                
             
         
        
            
            
            
                
                cargo ship movement volume
                
                
                
                
             
         
        
        
            
            
            
                
                metal shopfront exploit fix
                
                
                
                
             
         
        
            
            
            
                
                Garage door easier to open/close when placed near ladder hatch
                
                
                
                
             
         
        
            
            
            
                
                More work in progress on AI.
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Fix for build Property comment build error
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes for translate errors when using SERVER define
                
                
                
                
             
         
        
            
            
            
                
                [D11] Merge CL.28377 to disable read/write on some textures.
                
                
                
                
             
         
        
            
            
            
                
                Added rotation to test platform entity
Fixed player controls being wrong when parent rotates
                
                
                
                
             
         
        
            
            
            
                
                [D11][Jenkins] Isolate XboxOne
                
                
                
                
             
         
        
            
            
            
                
                [D11][Jenkins] Fix for compile on XboxOne
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed transitions for In-game UI. Carousels/PagedUI parents can now set their own transition speed between pages.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Utility script to do asset modifications and various stat gathering
                
                
                
                
             
         
        
            
            
            
                
                [D11][Jenkins] Enable other platforms
                
                
                
                
             
         
        
            
            
            
                
                [D11] Do Translation.Init much earlier to avoid stalling the async warmup bundle preloading.
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][Jenkins] Sort out the folders. Also try and compile via one method to speed up
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Fixes and improvements to the Inventory screen and new HUD screen
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed new condition bars not updating correctly. Adjusted colour values of item slot background on belt bar and changed condition bars to have an alpha of 0 by default.
Processed Merge in ItemIcon.cs.
                
                
                
                
             
         
        
            
            
            
                
                merge from entity_parenting
                
                
                
                
             
         
        
            
            
            
                
                [D11] Meta files for PS4 Textures
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed condition bar not being hidden when item in slot becomes null or breaks.
                
                
                
                
             
         
        
            
            
            
                
                Potato plant meshes/growth stages/ textures and prefabs
                
                
                
                
             
         
        
            
            
            
                
                [D11] Inventory icons reset and fix for UIInventory define
                
                
                
                
             
         
        
            
            
            
                
                Test platform entity aligns to terrain normal
Player controller inherits Y axis movement from parent
                
                
                
                
             
         
        
        
            
            
            
                
                merge from entity_parenting
                
                
                
                
             
         
        
            
            
            
                
                Fixed cargo_ship_hull, cargoship_turbine and cargo_ship_fin colliders 
                
                
                
                
             
         
        
            
            
            
                
                Don't kill player with parent, unparent and drop into the world instead
                
                
                
                
             
         
        
            
            
            
                
                viewmodel bob calculation works with parenting
player model animations work with parenting
                
                
                
                
             
         
        
            
            
            
                
                fixed player models being offset wrongly on parented entities
                
                
                
                
             
         
        
            
            
            
                
                [D11] Modified to enable crunching on textures that already have per-platform settings if not already enabled - when setting console texture max size
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for define issues
                
                
                
                
             
         
        
            
            
            
                
                Fixed anti hack issues when parented
Position in player ticks is now local space
Added parent ID to player ticks, ignore positions from outdated parents