userFlaviencancel

6,609 Commits over 821 Days - 0.34cph!

2 Years Ago
Fixed counter snapping pivot issues
2 Years Ago
Fixed components being flipped upside down when placed on walls facing south/north
2 Years Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
2 Years Ago
Merged main into io_entity_snapping/fixes/2
2 Years Ago
Fixed regular switch still showing 1 power usage in the UI
2 Years Ago
Fixed Smart Switch referred as Switch when looking at IO connection handles
2 Years Ago
Fixed Smart Switch not deployable ~1 meter below ceilings
2 Years Ago
Compile fix again, codegen
2 Years Ago
Compile fix
2 Years Ago
Compile fix
2 Years Ago
Fixed storage adaptor not working after reskinning a tool cupboard
2 Years Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
2 Years Ago
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2 Years Ago
Merged main into wire_slacking
2 Years Ago
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2 Years Ago
Reverting 95562 electrical button power burst change, back to 2
2 Years Ago
Fixed Timer Switch not deployable ~1 meter below ceilings
2 Years Ago
Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel Explicity show 0 power usage on electrical items consuming 0
2 Years Ago
Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part Codegen
2 Years Ago
Fixed charge and deplete battery commands compiling issue on client
2 Years Ago
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2 Years Ago
Added 'pipette' command: gives you the item you're looking at and places it in your hands If you already have it, swaps it with your currently selected item
2 Years Ago
Added ioentity.showflags editor only command to debug IO flags
2 Years Ago
Added electricalbattery.charge and electricalbattery.deplete admin commands to respectively charge and deplete a battery easily
2 Years Ago
Merged main into electricity_power_fixes/2
2 Years Ago
Reduced electrical button press time from 5s to 1s Reduced power burst from 2 to 1 power (given that they now consume 0 power) Monument buttons unchanged
2 Years Ago
Reduced Electrical Branch minimum branch out power from 2 to 1
2 Years Ago
folder meta
2 Years Ago
Moved things around in the right folders and deleted old prefabs
2 Years Ago
IdentifierConfig UI screen converted to use IOConfig base class
2 Years Ago
Refactored IO config UI screens to let them use the same base class and base prefab Updated texts for consistency, fixed typos Now supports numpad enter key to confirm
2 Years Ago
Fixed caboose light switches
2 Years Ago
Fixed splitter power distribution issue when not all outputs are used
2 Years Ago
Updated deploy sound
2 Years Ago
Fixed unnecessary text updates when showing passthroughj
2 Years Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
2 Years Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
2 Years Ago
Merged main into electricity_power_fixes/2
2 Years Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
2 Years Ago
Merged main into wire_slacking
2 Years Ago
Added a small animation sequence to the monitors when deployed to hide the server delay
2 Years Ago
Compile fix
2 Years Ago
Updated destroy sound
2 Years Ago
AlphaSinPulse component
2 Years Ago
Decaying pulse, making sure block count texts won't overflow when >100
2 Years Ago
Code cleanup, moved screens update to invokes
2 Years Ago
Fixed screen showing not authorised state after logging out
2 Years Ago
Restored disabled login screen gameobject
2 Years Ago
Merged main into toolcupboard_retroskin
2 Years Ago
Fixed storage monitor missing deploy guide