userFlaviencancel

6,609 Commits over 821 Days - 0.34cph!

2 Years Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
2 Years Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
2 Years Ago
Fixed fuel generator aux inputs draining power
2 Years Ago
Rounded upkeep timer minutes
2 Years Ago
Changed upkeep timer format
2 Years Ago
Removed counter power consumption and active usage (for real this time) Increased max target number from 100 to 999
2 Years Ago
Fixed industrial conveyors aux outputs passing power even when they have 0 energy left
2 Years Ago
Force update passthrough UI when switching between an input/output handle
2 Years Ago
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2 Years Ago
Fixed auxiliary outputs messing with how we calculate power drain
2 Years Ago
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2 Years Ago
Fixed memory cell power passthrough being showed on both outputs
2 Years Ago
Fixed the slight delay before the passthrough value UI gets updated when looking at an IO entity handle
2 Years Ago
Fixed timer, fog machine, strobe light and spooky speaker auxiliary inputs draining power
2 Years Ago
Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
2 Years Ago
Fixed no passthrough components (eg: tesla coil) not draining anything from batteries, a regression from recent changes
2 Years Ago
Exposed the total number of boxes and tweaked their spawn order
2 Years Ago
Fixed auto turret, industrial conveyor and HBHF sensor auxiliary outputs draining batteries
2 Years Ago
Reversed RAND switch behaviour, passes power when on and resets to off
2 Years Ago
Fixed pressure pads blocking power passthrough for a bit when triggered
2 Years Ago
Removed power drain from auxiliary inputs on zero-power components (switch, smart switch, rand switch, mem cell, blocker)
2 Years Ago
Fixed batteries draining more than the current energy they receive
2 Years Ago
Fixed memory cell still consuming 1 power
2 Years Ago
Fixed switch and smart switch green/red lights feedbacks
2 Years Ago
Fixed smart switch handles not working
2 Years Ago
Fixed AND, OR, XOR switches green/red lights entity flag toggle
2 Years Ago
Flagging more IO prefabs as snappable
2 Years Ago
Adjusted timer deployment restrictions
2 Years Ago
Fixed button being deployable in weird places
2 Years Ago
Fixed smart switch output handle position
2 Years Ago
Fixed ceiling lights being powerable using only 1 power instead of 2
2 Years Ago
Removed button active usage and power consumption
2 Years Ago
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
2 Years Ago
Prevent electrical branch from draining power when nothing is connected to its left side
2 Years Ago
Fixed IO button bounds mismatch
2 Years Ago
Merged main to io_entity_snapping
2 Years Ago
Merged main to electricity_power_fixes
2 Years Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
2 Years Ago
Compile fix
2 Years Ago
Removed power consumption from splitters, root combiners and electrical branches
2 Years Ago
Fixed electrical lights requiring 1 power when off
2 Years Ago
Fixed memory cell draining battery on both sides instead of from the active output
2 Years Ago
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch
2 Years Ago
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
2 Years Ago
Update patrol heli map tooltip name + other slight changes for consistency
2 Years Ago
Added global.debuglanguage convar to debug localization
2 Years Ago
Dynamically show tool world models based on TC content
2 Years Ago
Cleans up invokes on destroy (applied vending machine screens NRE fix)
2 Years Ago
merge from main
2 Years Ago
Halloween missing strings