userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

2 Years Ago
Fixed cinematicentity.demohideobjects not working properly on CLIENT only
2 Years Ago
Removed some junk files not meant to be submitted
2 Years Ago
Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
2 Years Ago
Collider tweaks, more precise
2 Years Ago
Do not show IOEntity UI information panel for generic IO type items (fixes signs and frame showing power usage 0)
2 Years Ago
Removed manual controls
2 Years Ago
Fixed ground watch and colliders
2 Years Ago
Fixed gibs scale
2 Years Ago
Deploy sound, placement tweaks and guide mesh scale
2 Years Ago
Item icon
2 Years Ago
Art implementation, blinking light behaviour
2 Years Ago
Compile fix
2 Years Ago
Removed electric furnace 'Turn On' and 'Turn Off' side inputs They are now automatically turned ON or OFF depending on whether they have power, this simplifies circuits and fixes a few issues on server restarts
2 Years Ago
Increased laser detector range to match the beam length (from 4 to 12 meters) Also fixed players not being detected when approaching the beam head-on
2 Years Ago
Minor tweaks to the IO handle positions
2 Years Ago
Reduced medium battery size by ~15% to balance them against large batteries and make them fit under half walls https://files.facepunch.com/Flavien/EoVPFQpcxFVKJJdp.mp4
2 Years Ago
Added support for multiple disable groups to CinematicEntity
2 Years Ago
Do not detect molotovs
2 Years Ago
Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
2 Years Ago
Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png
2 Years Ago
Fixed potential OOB index error when clearing parented wire segments
2 Years Ago
Fixed wires not being parented correctly to armored door hatches
2 Years Ago
Adjusted search light collider to make it easier to wire like before
2 Years Ago
Added range info to the seismic sensor item information panel UI
2 Years Ago
Notify seismic sensor when flame turrets are destroyed
2 Years Ago
Tweaked various explosives seismic vibration levels
2 Years Ago
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
2 Years Ago
Notify seismic sensor on helicopter explosions (both players and AI owned)
2 Years Ago
Re-applying 97361 changes after Plastic merge fuckery
2 Years Ago
Merged main into wiring_near_vehicles_fix
2 Years Ago
Tweaked rockets vibration level
2 Years Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
2 Years Ago
Merged main into io_seismic_sensor
2 Years Ago
Compile fix
2 Years Ago
Grid based detection
2 Years Ago
Configurable sensor range
2 Years Ago
Clear any old slack levels when poolin a new a wire
2 Years Ago
Detect nearby explosive ammo hits
2 Years Ago
Optimised explosion detection
2 Years Ago
Merged main into io_seismic_sensor
2 Years Ago
Enabled IO wiring near attack heli too
2 Years Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
2 Years Ago
Wire clearing working properly from both sides with slack levels
2 Years Ago
Merged main into wire_slacking
2 Years Ago
Fixed NRE when isolating a wire and leaving building privilege
2 Years Ago
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
2 Years Ago
Fixed ignited fireworks delayed by the server limit never firing
2 Years Ago
More null checks
2 Years Ago
Fixed potential ClientIOLine NRE
2 Years Ago
Changed WireColorSettings scriptables loading