userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

2 Years Ago
'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
2 Years Ago
Fixed a potential OOB error when clearing wires
2 Years Ago
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs Codegen
2 Years Ago
Relaxed the seismic sensor distance checks to mitigate wall thickness Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
2 Years Ago
Wire slack bound to the mouse wheel directly instead of next slot/previous slot
2 Years Ago
Set a few culling convars to admin-only as changing them might cause problems
2 Years Ago
Clamped culling.entityUpdateRate minimum to 2 instead of 0.015 Setting this to a low value was causing culling issues (potential invisible players, animals...)
2 Years Ago
Also include the screen border effect when in debug camera Minor cleanup
2 Years Ago
Show the demo UI whilst recording when in debug camera
2 Years Ago
Added a popup warning the user if they're about to overwrite a demo with the same name
2 Years Ago
Updated Selection History editor tool
2 Years Ago
Allow demo recorder UI to be visible in debug camera view
2 Years Ago
Merge from main
2 Years Ago
When pressing left shift with wire tool/christmas lights in hands, only block the player belt if you have a pending wire
2 Years Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
2 Years Ago
Minor change to the seismic sensor description
2 Years Ago
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
2 Years Ago
Fixed pooling issues
2 Years Ago
Fixed wire slack impacting wire remaining length
2 Years Ago
Don't stall the main thread and apply wire slack job result only when its finished Removed RendererLOD from wires prefabs, use NotifyLOD instead and hide it in code Don't update moving wires when hidden
2 Years Ago
float3 instead of Vector3, moving wires fixes
2 Years Ago
Bezier.ApplyLineSlack micro optims
2 Years Ago
Moved wire slack calculation to job system, wip
2 Years Ago
Adjusted slacked wires min and max tesselation values
2 Years Ago
merged main into wire_slacking
2 Years Ago
Fixed the new 'Invert Mode' input draining batteries
2 Years Ago
Fixed slack rotation issues when placing the light box on angled surfaces
2 Years Ago
Updated the deploy sound to something more appropriate (was using the goold old tuna can lamp sound)
2 Years Ago
Tweaked water pumps deploy volume so they can be deployed in a triangle
2 Years Ago
Added an UI information panel showing flamethrowers damage and range values
2 Years Ago
Updated large medkit description to include the 100% chance of recovery from wounded state
2 Years Ago
Tweaked the new input behaviour - no power -> switch to the mode set manually - powered -> swith to the other mode https://files.facepunch.com/Flavien/a6t5qI8rzoaSdQzP.mp4 Also renamed both modes for clarity: 'Enable Defender Mode' -> 'Defender Mode' 'Disable Defender Mode' -> 'Target All'
2 Years Ago
Solar panels no longer take damage when picked up
2 Years Ago
Added wire slack support to christmas lights
2 Years Ago
merge from main
2 Years Ago
Added a new input to SAM site to toggle the defender mode
2 Years Ago
Removed unnecessary meta files
2 Years Ago
Added an editor context scene for UI prefabs editing
2 Years Ago
Renamed "Suicide" to "Respawn" in the main menu Adjusted the confirmation popup
2 Years Ago
Added a tip explaining how to adjust wire slack
2 Years Ago
merge from main
2 Years Ago
Tesla coils and igniters now automatically heal themselves when under building privilege Approximately 8 HP after each decay tick (10 minutes), if not damaged recently
2 Years Ago
Output detected explosion vibration level regardless of the current energy
2 Years Ago
Renamed 'Passthrough' to 'Power Out'
2 Years Ago
Re applied 98023 (tech tree)
2 Years Ago
Merged main into io_seismic_sensor
2 Years Ago
Fixed remaining signs showing power usage 0
2 Years Ago
Updated physics material and destruction sound to metal
2 Years Ago
Fixed IOEntityEditor NREs with no outputs entities
2 Years Ago
When the electric furnace is full: - pause cooking instead of turning off - resume cooking when an item stack has been removed