userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

10 Months Ago
Fixed deep sea spawning erroring on other scenes
10 Months Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
10 Months Ago
Removed sound player on chandelier guide
10 Months Ago
Added a collider on the game trace layer to spotlights
10 Months Ago
Chandelier world model fixes
10 Months Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
10 Months Ago
merge from ui_mipmap_fixes
10 Months Ago
Tagged more item icons to use the UI mipmap group
10 Months Ago
Null check just in case
10 Months Ago
Fixed mannequin losing its skins
10 Months Ago
Force mannequin to always use male body type
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
Mannequin can be deployed on tugboat
10 Months Ago
Fluo ceiling light deploy volume tweaks
10 Months Ago
Can only deploy chandelier on flat surfaces Can't deploy chandelier on the deployed layer
10 Months Ago
Added construction to the table lamp deploy vol layer mask
10 Months Ago
Fixed mannequin loot panel title being "Locker"
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
Can't drag and drop items on a backpack equipped to a mannequin
10 Months Ago
Removed the chair model from beanbag prefabs Increase max mount distance
10 Months Ago
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs Set the bean bags anim speed to 1
10 Months Ago
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
10 Months Ago
merge from ui_mipmaps_fixes
10 Months Ago
Tagged more UI assets to use the UI mip map group
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
Small y offset on the bulb string light point lights
10 Months Ago
Enabled pickup on bulb string lights
10 Months Ago
Tweaked spotlight yaw range
10 Months Ago
Removed collider from mannequin corpse
10 Months Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
10 Months Ago
Changed chandelier protection
10 Months Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
merge from main
10 Months Ago
Fixed chandelier bounds issue preventing wiring
10 Months Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
10 Months Ago
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
10 Months Ago
Fixed breakdown button loc
10 Months Ago
Fixed boots being in the wrong order in the skin viewer
10 Months Ago
merge from skinviewer_boots_fix
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
Fixed bulb string lights and fairy lights not working in builds
10 Months Ago
Set chandelier last length default value to -1
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
Added a toast when the chandelier reached its max length Increased the max length a tiny bit
10 Months Ago
Tighter wall cabinet placement angles Tweaked chandelier deploy volume and collider
10 Months Ago
merge from main
10 Months Ago
Restored LoadSave on playground scene