userFlaviencancel

7,684 Commits over 974 Days - 0.33cph!

11 Months Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
11 Months Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
11 Months Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
11 Months Ago
Added deepsea_floatingcity3
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update/floating_cities
11 Months Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
11 Months Ago
merge from Halloween_25_Update/PH/storepage
11 Months Ago
Skin viewer halloween fixes and tweaks
11 Months Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
11 Months Ago
Fixed skull trophies name text material in the skin viewer
11 Months Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
11 Months Ago
merge from naval_update
11 Months Ago
merge from Halloween_25_Update/PH/storepage
11 Months Ago
Updated krieg backpack store media
11 Months Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
11 Months Ago
DLC tab background fading
11 Months Ago
Atlases, cleanup
11 Months Ago
Warhammer store page
11 Months Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
11 Months Ago
merge from ui_overhead_optims
11 Months Ago
Fixed shockbyte popup icons not being marked as dynamic
11 Months Ago
merge from main
11 Months Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Codegen
11 Months Ago
More deep sea logs Added tree count to deepsea.printentitycount
11 Months Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
11 Months Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
11 Months Ago
Chinook avoids the deep sea side when randomising its spawn position
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
12 Months Ago
merge from naval_update
12 Months Ago
merge from naval_update
12 Months Ago
merge from deep_sea
12 Months Ago
Added a DeepSea folder for its weather presets
12 Months Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
12 Months Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
12 Months Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
12 Months Ago
merge from naval_update/island_scenes
12 Months Ago
Added Baked Shore Vectors component to Tropical3
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Disable fog in the deep sea, until we fix it
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
12 Months Ago
merge from naval_update