userFlaviencancel

7,684 Commits over 974 Days - 0.33cph!

11 Months Ago
Added a billboard for the main island when you're in the deep sea
11 Months Ago
merge from naval_update
11 Months Ago
Tweaked deep sea fog
11 Months Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
11 Months Ago
Don't parent the exit portal, to keep it consistent with entrance portal
11 Months Ago
Partially reverted 134856, causing some issues
11 Months Ago
merge from naval_update
11 Months Ago
Toned down the waves when crossing the portal as its client only
11 Months Ago
merge from naval_update/block_items_boats
11 Months Ago
Block all items not deployable on tugboats on player boats as well
11 Months Ago
Deep sea icon for the map and death screen toggle button
11 Months Ago
Removed the collision on the deep sea portal buoys
11 Months Ago
merge from deep_sea
11 Months Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
11 Months Ago
Restored cargoship global network behaviour to MainIsland
11 Months Ago
merge from naval_update
11 Months Ago
merge from deep_sea
11 Months Ago
merge from deep_sea/hackable_crate
11 Months Ago
11 Months Ago
merge from deep_sea
11 Months Ago
Removed deep sea island tree spawning code, not needed anymore
11 Months Ago
merge from deep_sea
11 Months Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
11 Months Ago
merge from naval_update
11 Months Ago
merge from deep_seaa
11 Months Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
11 Months Ago
Made a proper material for the sea floor of the deep sea
11 Months Ago
merge from naval_update
11 Months Ago
Fixed floating island map marker text not marked as non static
11 Months Ago
merge from main
11 Months Ago
merge from ui_overhead_optims
11 Months Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
11 Months Ago
merge from main
11 Months Ago
Revert cargo global network group to Default (from MainIsland)
11 Months Ago
Added hackable crate to ghost ships When the deep sea opens, we spawn one single hackable crate in a random ghost ship Added deepsea.hackablecrates_count, default to 1
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Dont call kill on dead or destroyed players
11 Months Ago
Better logs from deep sea commands
11 Months Ago
Fixed client portal weather lerping
11 Months Ago
Make sure to network the deep sea Open flag to clients
11 Months Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
11 Months Ago
merge from naval_update
11 Months Ago
Added tropical4 to the deep sea islands
11 Months Ago
merge from naval_update/island_scenes
11 Months Ago
Added tropical3 to the deep sea islands
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
11 Months Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3