userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

10 Months Ago
Phrases update
10 Months Ago
merge from social_settingsbutton_fix
10 Months Ago
merge from social_settingsbutton_fix/compass_tooltip
10 Months Ago
merge from ui_mipmaps_fixes
10 Months Ago
Item icon importer preset uses the UI mipmap group
10 Months Ago
UGC image entries in the admin menu ignore mipmap limits
10 Months Ago
Tagged more UI assets to use the UI mipmap group
10 Months Ago
merge from main
10 Months Ago
Added tooltip for show compass option
10 Months Ago
Fixed discord settings button not working
10 Months Ago
network++ save++
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
Ghost ship spawning first pass Made them global networked until we sort the deep sea network group Removed the culling on the hull so we can see them from anywhere in the sea, will prob need an HLOD
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update/ghost_ships
10 Months Ago
Ceiling fluorescent light deploy guide
10 Months Ago
Bigger waves at the edge of the deep sea when starting taking rads
10 Months Ago
Fixed table lamp missing its source item
10 Months Ago
Fixed SteamInventoryGen breaking when an item is missing its description
10 Months Ago
Fixed sled_xmas skin missing its name and desc
10 Months Ago
merge from steaminventorygen_loc_fix
10 Months Ago
Tripod models and colliders set to Deployed layer
10 Months Ago
merge from naval_update/deep_sea/radiation
10 Months Ago
Wider rad volumes, removed a log
10 Months Ago
TerrainMeta GetHeight returns the correct deep sea values in the pos is within the deap see bounds, fixing the issue where the ocean didn’t extend down far enough Moved up the bottom collider to match the deep sea seabed height
10 Months Ago
Added rad volumes at the edges of the deep sea
10 Months Ago
Fixed AddLanguageFile NRE during bootstrap
10 Months Ago
merge from bootstrap_translatenre_fix
10 Months Ago
Cleanup TriggerRadiation, box shaped trigger now act like boxes instead of spheres Added falloff per axis for boxes Added debug.drawradiationzones (editor only)
10 Months Ago
Exposed chandelier pedal increments
10 Months Ago
Added tripod spotlight
10 Months Ago
merge from main
10 Months Ago
Codegen again
10 Months Ago
Rebuilt phrases
10 Months Ago
Restored mannequin protobuf Codegen
10 Months Ago
merge from main
10 Months Ago
Islands do not use MoveToDeepSea, they don't have to
10 Months Ago
merge from deep_sea/islands
10 Months Ago
Comments and gizmo fix
10 Months Ago
Better island spacing, they cant overlap
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from naval_update
10 Months Ago
merge from main
10 Months Ago
merge from editor_skipmenuwarmup
10 Months Ago
Added an editor setting to skip the main menu warmup when entering playmode
10 Months Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
10 Months Ago
merge from naval_update/deep_sea/
10 Months Ago
merge from naval_update
10 Months Ago
merge from main