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6,648 Commits over 851 Days - 0.33cph!

1 Year Ago
Reduce horse skidding sound volume
1 Year Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
1 Year Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
1 Year Ago
Lighter version of legs animator on the server horses Various anim tweaks
1 Year Ago
LegsAnimator culling changes to support lods
1 Year Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
1 Year Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
1 Year Ago
Better horse grounded checks
1 Year Ago
Restored breed max speed scale
1 Year Ago
Increased horse wheel mass to 600 Tweaked braking forces
1 Year Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
1 Year Ago
Replicated horse head turn
1 Year Ago
merge from siege_weapons (horse siege harness)
1 Year Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
1 Year Ago
Fixed female breasts censor cube covering screen when using ballista
1 Year Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
1 Year Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Compile fix
1 Year Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
1 Year Ago
Horse leading fixes and improvements Cleanup
1 Year Ago
Horse saddle swapping & leading first pass
1 Year Ago
Changed all siege weapon constructable colliders layer to Deloyed
1 Year Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
1 Year Ago
Tweaked horses drowning damage
1 Year Ago
Fixed catapult detailed collider scaling issue
1 Year Ago
Horse drowning damage
1 Year Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
1 Year Ago
Moved Google Sheets menu items in Tools
1 Year Ago
Catapult mats
1 Year Ago
Increased ballista deploy volume size
1 Year Ago
Stop battering ram door busy tick after 3s of inactivity
1 Year Ago
Fixed battering ram parenting trigger warnings
1 Year Ago
Manifest
1 Year Ago
Deleted unused battering ram door prefab and old ballista models
1 Year Ago
merge from main
1 Year Ago
merge from icon_picker
1 Year Ago
Improved the RustIcon picker, it now displays the enum names and let you scroll through all the available options
1 Year Ago
Ballista constructable ground watch
1 Year Ago
Ballista damage redirection
1 Year Ago
Deployable positionOffset renamed to guideMeshPositionOffset
1 Year Ago
Ballista damage renderer
1 Year Ago
Battering ram damage renderer
1 Year Ago
Set up battering ram and catapult death screen ui Fixed a minor battering ram issue with an unfilled hit info field
1 Year Ago
Deployables can now show "Blocked by terrain"
1 Year Ago
Added an entity whitelist setting to SocketMod_Sphere Ladders can now be deployed in siege weapons prevent building volume