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6,648 Commits over 851 Days - 0.33cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Changed how we detect the entities to damaged when using the battering ram, works better
1 Year Ago
Fixed battering ram door not cancelling its busy tick
1 Year Ago
BallistaGun.Update and ServerTick nre fix
1 Year Ago
Battering ram button animation
1 Year Ago
Fixed battering ram hit anim
1 Year Ago
Implemented battering ram rig and animations
1 Year Ago
Fixed battering ram back door flickering
1 Year Ago
merge from hexagontile_kill_fix
1 Year Ago
Disabled saving on hexagongrid.entity
1 Year Ago
merge from socketmod_handles
1 Year Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
merge from clientserver_entityfinder_tool
1 Year Ago
merge from tmp_optims
1 Year Ago
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1 Year Ago
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1 Year Ago
Various horse client/server optims
1 Year Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
1 Year Ago
Manifest
1 Year Ago
merge from main
1 Year Ago
merge from player_catapulting
1 Year Ago
Player dies on impact
1 Year Ago
Re-implemented player catapulting
1 Year Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
1 Year Ago
Speed and handbrake tweaks on slopes
1 Year Ago
Horse ground alignment tweaks
1 Year Ago
Gallop gait tweaks
1 Year Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
1 Year Ago
Fixed hexagon tiles not being killed correctly
1 Year Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
1 Year Ago
merge from siege_weapons
1 Year Ago
Regenerated fonts
1 Year Ago
Include the font update in the phrase update process
1 Year Ago
Removed the mass enabling/disabling of all TMP texts when opening/closing the main menu, hud and inventory Saves around 40ms and reduces GC allocation by 200kb every time the main menu is opened
1 Year Ago
Regenerated Chinese, Korean and Japanese static fonts Added empty dynamic fallback fonts for each of them Cleaned up the fonts folder (without breaking the community UI this time)
1 Year Ago
Baseline of a tool generating static fonts based on localization content
1 Year Ago
merge from main
1 Year Ago
Added a scene view toggle to hide all sockets gizmos when editing a prefab having sockets (off by default) When enabled, all socket gizmos will be hidden and will only appear when their respective gameobject is selected
1 Year Ago
Better SocketMod_InWater gizmos Will no longer be drawn when its parent gameobject is selected (trying to reduce the gizmo nightmare when opening a prefab)
1 Year Ago
Added bounds handles for deploy volumes as well
1 Year Ago
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1 Year Ago
Changed the "GiveItem failed!" error toast so it no longer pops on top of the inventory
1 Year Ago
Hide local player arms when mounting the ballista
1 Year Ago
Added WASD controls to ballista