userFlaviencancel
reporust_rebootcancel

6,648 Commits over 851 Days - 0.33cph!

1 Year Ago
Battering ram compile fix
1 Year Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
1 Year Ago
Siege tower deployable on rocks too
1 Year Ago
Catapult and battering ram deployable on rocks
1 Year Ago
Battering ram broken state loading
1 Year Ago
Battering ram door loading
1 Year Ago
Restore propane bomb world model
1 Year Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
1 Year Ago
Removed animation rigging package (added when experimenting on horses during hackweek)
1 Year Ago
Ballista constructable gibs
1 Year Ago
Fixed battering ram and catapult flag collisions
1 Year Ago
Restored catapult propane bomb item Manifest
1 Year Ago
Fixed catapult reloading conflicting with the push interaction (caused by 109676)
1 Year Ago
Siege tower constructable gibs
1 Year Ago
Fixed error when loading borked ballista ammo item
1 Year Ago
Catapult and battering ram constructable gibs
1 Year Ago
Ballista constructable setup
1 Year Ago
Fixed catapult fire interaction available when looking at the ammo container
1 Year Ago
Better catapult constructable colliders Tweaked bounds
1 Year Ago
Fixed catapult server error
1 Year Ago
Fixed horse lootpanel max speed indicator
1 Year Ago
Horse code cleanup Fixed handbrake not working properly
1 Year Ago
Fixed item store lumberjack prototype pickaxe name
1 Year Ago
Fixed battering ram using the wrong head health values
1 Year Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
1 Year Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
1 Year Ago
Battering ram scoop damage renderer
1 Year Ago
Battering ram folder cleanup
1 Year Ago
Implemented new battering ram animations Changed the damage logic
1 Year Ago
Phrases update
1 Year Ago
Fixed ServerGib editor NRE
1 Year Ago
Better error message when RustTextFixture.SpawnEntity failed
1 Year Ago
Fixed FindPrefabPathsByLabel NRE
1 Year Ago
Added BaseCombatEntity tests, spawn and kill every BaseCombatEntity prefabs in the project
1 Year Ago
merge from main
1 Year Ago
Battering ram audio minor change
1 Year Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
1 Year Ago
Update ballista icon Changed siege weapon items selection panel
1 Year Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
1 Year Ago
Manifest
1 Year Ago
Fixed catapult fire interaction available when looking at the wheels
1 Year Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
1 Year Ago
Minor horse code cleanup
1 Year Ago
Fixed ballista client loading issue
1 Year Ago
Fixed horse towing ropes not being destroyed when the joint breaks
1 Year Ago
Fixed ballista choppy 3rd person reloading
1 Year Ago
Horses equipment (armor, shoes, saddle) and speed mods
1 Year Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
1 Year Ago
Didn't save Catapult.cs
1 Year Ago
Can't mount the catapult if its loaded Minor ballista cleanup