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6,648 Commits over 851 Days - 0.33cph!

6 Months Ago
Restore engine ui blur background
6 Months Ago
merge from main
6 Months Ago
Item tab is populated by items, can switch categories Some layout changes
6 Months Ago
Renamed some prefabs, folders
6 Months Ago
Started on the item tab
6 Months Ago
Padding and layout fixes
6 Months Ago
Added RobotoMono-Bold
6 Months Ago
Fixed RobotoMono material fuckery
6 Months Ago
Console menu navigation
6 Months Ago
Removed save file name from Craggy's GameSetup
6 Months Ago
Developer tool nav bar buttons
6 Months Ago
Added the old console to the new developer tool prefab for now
6 Months Ago
Baseline, bootstrap spawns EngineUI2
6 Months Ago
Setting up EngineUI2_DeveloperTools prefab
6 Months Ago
plastic please
6 Months Ago
Renamed the prefabs
6 Months Ago
merge from automatedtesting
6 Months Ago
Started adding descriptions to all the existing tests, + some cleanup
6 Months Ago
Comments and cleanup
6 Months Ago
IO line are switched to LOD dynamic when their IO ent is parented to something
6 Months Ago
More IO prefabs deployable on Large Vehicle layer
6 Months Ago
All neon signs deployable on the vehicle large layer
6 Months Ago
More IO prefabs deployable on the large vehicle layer
6 Months Ago
Added HMLMG to the skin viewer
6 Months Ago
Fixed back button not closing store pages
6 Months Ago
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6 Months Ago
More IO prefabs allowed on Vehicle Large layer
6 Months Ago
Remade solar panel collider using primitives
6 Months Ago
Set most IO prefabs as deployable on vehicle large layer
6 Months Ago
Tweaked the medium battery mesh collider so it can be convex
6 Months Ago
Started working on supporting IO on boats, wires and IO handles are now parented to their IO entity Wire reconnection messages are sending local pos
6 Months Ago
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6 Months Ago
Fixed store page footer canvas staying active when closed
6 Months Ago
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6 Months Ago
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6 Months Ago
merge from deep_sea
6 Months Ago
Disable deep sea in the AutomatedTests scene
6 Months Ago
Restored copypaste snap to zero height option (was lost in the merge)
6 Months Ago
Fixed more copypaste merge issues
6 Months Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
6 Months Ago
merge from naval_update
6 Months Ago
merge from cargo_egress_fix
6 Months Ago
Fixed cargo still able to go through oil rig when egressing
6 Months Ago
merge from deep_sea
6 Months Ago
merge from naval_update
6 Months Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
6 Months Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
6 Months Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
6 Months Ago
Fixed floating city losing their global networkness on save restore
6 Months Ago
merge from naval_update