userFlaviencancel
reporust_rebootcancel

6,648 Commits over 851 Days - 0.33cph!

6 Months Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs
6 Months Ago
Fixed copypaste merge fuckery, restored copyboat commands
6 Months Ago
Null checks in UI_DropsController to prevent menu NRE when loading playground
6 Months Ago
merge from rpg_storepage
6 Months Ago
Close button stays in front of the skin viewer Fixes
6 Months Ago
Added skin viewer in the RPG store page
6 Months Ago
merge from main
6 Months Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
6 Months Ago
merge from rpg_storepage
6 Months Ago
Updated RPG store video
6 Months Ago
RPG steam icon
6 Months Ago
Fixed RPG store page using the wrong atlas
6 Months Ago
merge from main
6 Months Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
6 Months Ago
Tweaks
6 Months Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
6 Months Ago
Added RPG to weapons category Fixed some owned tag issues
6 Months Ago
merge from rpg_storepage
6 Months Ago
RPG launcher store page
6 Months Ago
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6 Months Ago
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6 Months Ago
merge from laserdetector_tests
6 Months Ago
Added a laser detector test for fast moving vehicles detection
6 Months Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
6 Months Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
6 Months Ago
More laser detector tests Cleanup
6 Months Ago
Throw and fail the test if SpawnEntity failed
6 Months Ago
Added laser detector tests
6 Months Ago
merge from untranslated_strings_fix
6 Months Ago
Fixed untranslated strings showing the token instead of defaulting to English
6 Months Ago
merge from hackweek_automatedtesting
6 Months Ago
Added commands to print the test list in a readable format Code cleanup
6 Months Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
6 Months Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
6 Months Ago
Added a test spawning and killing all entities, looking for NREs
6 Months Ago
merge from main
6 Months Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
6 Months Ago
Compile fix
6 Months Ago
Restored AutomatedTests scene in Scenes menu
6 Months Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
6 Months Ago
TestTrees cleanup
6 Months Ago
Cleaned up client/server ores tests Added comments
6 Months Ago
Fixed item test RPC factory
6 Months Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
6 Months Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab