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6,873 Commits over 882 Days - 0.32cph!

1 Year Ago
Prefab tweaks
1 Year Ago
Wire deployment cancel condition
1 Year Ago
Wire ground watch, make sure to cut the trap wire when the entity it is attached to is destroyed
1 Year Ago
Line of sight checks when placing down the wire
1 Year Ago
merge from main
1 Year Ago
Refactored the wire deployment code Can now press E to arm the trap, if not armed already
1 Year Ago
Placeholder model
1 Year Ago
Wire invisible over ~4 meters
1 Year Ago
Added distance-based culling to the wire shader
1 Year Ago
Code cleanup, compile fixes
1 Year Ago
Wallpapers skins unlocked by default
1 Year Ago
merge from main
1 Year Ago
merge from firemode_improvements
1 Year Ago
Added fire mode switch sound to the rest of the guns
1 Year Ago
Wire deployment, player detection
1 Year Ago
Baseline, added item and entity prefabs
1 Year Ago
Codegen, manifest
1 Year Ago
merge from main
1 Year Ago
Minor placement check fix, sockets handle position tweaks
1 Year Ago
Wallpaper reskinnable using the spraycan
1 Year Ago
Fixed seismic sensor vibration level not reset when unpowered
1 Year Ago
Play a sound when changing fire mode and keep the indicator icon enabled when switching to other items
1 Year Ago
Added first 3 wallpaper skin variants
1 Year Ago
Make sure isAnimating is set to true on both client and server
1 Year Ago
Fixed retro toolcupboard NRE introduced by 100365
1 Year Ago
Wallpaper skin setup wip
1 Year Ago
Fixed LTDescrOptional NRE error caused by retro TC screens
1 Year Ago
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)
1 Year Ago
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
1 Year Ago
Placement checks
1 Year Ago
merge from main
1 Year Ago
merge from demorecorder_ui_improvements
1 Year Ago
Hide the demo recording UI when the main menu is opened, also make sure it doesn't capture any clicks
1 Year Ago
merge from main
1 Year Ago
Fixed occlusion culling setting always turning itself back on when opening the game
1 Year Ago
merge from swapitems_fix
1 Year Ago
Do not try to swap items around if they can't stack (introduced by 98742) Fixes moving a partial stack from a full container onto another partial stack not working (fluid containers not taking anymore water than 100ml for example)
1 Year Ago
Wallpaper pickable using a hammer
1 Year Ago
Added wallpaper conditional models to all stones building block prefabs
1 Year Ago
Damaging wall removes attached wallpaper (only one hit atm)
1 Year Ago
merge from doorcontroller_fixes
1 Year Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
1 Year Ago
merge from main
1 Year Ago
Fixed IOEntity editor tool spawning wires with missing materials
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
1 Year Ago
merge from main
1 Year Ago
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
1 Year Ago
Renamed wallpaper prefabs
1 Year Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that