userFlaviencancel
reporust_rebootcancel

8,333 Commits over 1,035 Days - 0.34cph!

2 Years Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
2 Years Ago
merge from digitalclock
2 Years Ago
Updated digital clock protection values
2 Years Ago
merge from main
2 Years Ago
merge from arabic
2 Years Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
2 Years Ago
Boosts active vitals SetText isLocalized = true
2 Years Ago
merge from main
2 Years Ago
Localized "Boosts active" vital
2 Years Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here
2 Years Ago
Fixed community UI font loading (introduced by 103397) Changed the way we load the default font so changing its path won't break CUI anymore
2 Years Ago
Added hex-a-gone prototype
2 Years Ago
merge from main
2 Years Ago
Fixed spraycan menu not interactable
2 Years Ago
Fixed building error messages popping up when starting to place high walls on a valid position
2 Years Ago
Removed wallpaper glowboard A and B skins Updated skins list
2 Years Ago
Phrase update
2 Years Ago
merge from arabic
2 Years Ago
Restored "Player Slots" label in server browser filtering
2 Years Ago
Restored Wounded screen text positions + localized unlocalized strings
2 Years Ago
Restored inventory "Skins" label position
2 Years Ago
Reduced UI options labels min size so long strings can fit
2 Years Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
2 Years Ago
merge from main
2 Years Ago
re-applied 103433 and fixed font merge issues
2 Years Ago
substracted 103433 (fonts are bricked for some reasons)
2 Years Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
2 Years Ago
merge from arabic
2 Years Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
2 Years Ago
Various improvements to the legacy text finder window
2 Years Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
2 Years Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
2 Years Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
2 Years Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
2 Years Ago
Converted crafting menu texts to RustText
2 Years Ago
Font folders cleanup
2 Years Ago
Added NotoSansArabic-Regular font as a fallback for RobotoCondensed-Regular so Arabic doesnt always appear bold Set Descent Line to 0 to fix vertically misaligned texts
2 Years Ago
Converted assign to friend and HBHF config prefabs texts, localized unlocalized strings + research table loot panel code changes missing from 103392
2 Years Ago
Various RTL language support fixes - Better handling of strings mixing both RTL and english characters - Consider [] as tags (for input binds) - Added TextUtils.ContainsRTLInput
2 Years Ago
Added a tool to find and list localized legacy and TMP texts in prefabs
2 Years Ago
Converted research table loot panel texts to RustText Fixed truncated strings
2 Years Ago
Changed the library we use to support Arabic for a much better one, RTLTMPro Fixes the messed up color tags and other rich text formatting Will also help support other right to left languages like Hebrew
2 Years Ago
merge from preventbuilding_moddingprefabs
2 Years Ago
Added two new prefabs for modders: "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_cube.prefab" "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_sphere.prefab" To be used in custom monuments, allowing barricades (and tin can alarms) to bypass the no-build restrictions like in vanilla monuments - if you don't want barricades to be placeable in your custom monument, stick to the normal prevent building prefabs - if you want players to be able to deploy barricades in your monument, but still restrict some areas, use the normal prevent building prefabs inside a new prevent_building_monument prefab
2 Years Ago
Fixed misplaced profiler sample in Construction UpdatePlacement
2 Years Ago
didn't save the wallpaper protection values
2 Years Ago
merge from wallpaper
2 Years Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
2 Years Ago
Renamed wallpaper item pack skin Updated skin list
2 Years Ago
Skin setup