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8,333 Commits over 1,035 Days - 0.34cph!

2 Years Ago
Wallpaper viewmodel deploy animation when deploying
2 Years Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
2 Years Ago
merge from main
2 Years Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
2 Years Ago
merge from digitalclock
2 Years Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
2 Years Ago
Fixed "Target socket is occupied" not being translated client side
2 Years Ago
merge from digitalclock
2 Years Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
2 Years Ago
Try catch any FormatException when showing a translated gametip Log the badly formatted key and string in the console
2 Years Ago
Added Rust.Localization.Editor assembly for localization Editor code
2 Years Ago
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
2 Years Ago
Compile fix in LanguageSwitcher
2 Years Ago
merge from main
2 Years Ago
Fixed screen fading NREs when getting out of network range Blocked rotation
2 Years Ago
Tweaked clock deploy volumes and socket mods order
2 Years Ago
Fixed errors preventing Arabic language to load correctly
2 Years Ago
Reverted server map/pop/latency text to use the regular font instead of bold Reverted some dropdown texts in the settings that were set to uppercase
2 Years Ago
merge from digitalclock
2 Years Ago
Time text LOD Updated icon
2 Years Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
2 Years Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
2 Years Ago
Added green wallpaper placeholder icon Folder cleanup
2 Years Ago
Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
2 Years Ago
Updated Rust+ pairing error messages toast with the new syntax
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from buildingerrors_improvements
2 Years Ago
Fixed RPC error when assigning a bag to a disconnected player who has already reached their bag limit
2 Years Ago
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI so 3 -> 03:
2 Years Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
2 Years Ago
merge from main
2 Years Ago
Phrases
2 Years Ago
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
2 Years Ago
compile fix
2 Years Ago
merge from buildingerrors_improvements
2 Years Ago
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
2 Years Ago
errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server
2 Years Ago
merge from wallpaper
2 Years Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
2 Years Ago
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2 Years Ago
Reverted my last change about the sleeping bag error Check if the player sending the RPC has streamer mode enabled and edit any player name if yes Fixed player names being leaked by the Blocked by player {0} errors when in streamer mode
2 Years Ago
Phrase tweak: from: You cannot assign {0} a bag, they have reached their bag limit! to: You cannot assign a bag to this player, they have reached their bag limit! So we don't leak player name to clients in streamer mode (this error is server side, can't know if the client use streamer mode before sending)
2 Years Ago
Let server send game tip on top of any screens to clients, added back the overlay parameter to the showtip command
2 Years Ago
Server can send construction errors debug logs to client, will show up both in chat and logs if errortoasts_debug is true Moved the error handling logic out from BasePlayer to GameTip
2 Years Ago
Fixed upgrade blocked errors not detecting sleeping players client-side, the server will send the toast to the player now
2 Years Ago
Fixed server side errors not being translated by the client when received
2 Years Ago
GameTIp error refactoring Pulled the overlay parameter out of the command and added GameTip.SetAsOverlay instead Removed ShowErrorToast, we now use ShowToast(GameTip.Styles.Error, ...) Updated all occurences
2 Years Ago
Added an error when trying to upgrade a recently damage block: "Recently damaged, upgradable in {0} seconds"
2 Years Ago
merge from main