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8,333 Commits over 1,035 Days - 0.34cph!

2 Years Ago
merge from wallpaper
2 Years Ago
Reverted skin list before merging to main
2 Years Ago
Line of sight checks again, TraceAll instead of a single Raycast
2 Years Ago
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin Also added a line of sight blocked toast
2 Years Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
2 Years Ago
merge from main
2 Years Ago
compile fix again
2 Years Ago
compile fix
2 Years Ago
merge from digital_clock
2 Years Ago
package-lock.json
2 Years Ago
Minor description update
2 Years Ago
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
2 Years Ago
merge from main
2 Years Ago
Updated description Added to T2 tech tree
2 Years Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
2 Years Ago
merge from main
2 Years Ago
merge from wallpaper
2 Years Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
2 Years Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
2 Years Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
2 Years Ago
Wallpaper item description Tweaked craft time
2 Years Ago
Folders cleanup Codegen, manifest
2 Years Ago
Spraycan merge fixes
2 Years Ago
merge from main
2 Years Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
2 Years Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
2 Years Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
2 Years Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
2 Years Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
2 Years Ago
Panel light tweaks
2 Years Ago
Wallpaper now has health and protection (still need to tweak the values)
2 Years Ago
Only damage wallpaper when hitting the soft-side of the building block
2 Years Ago
Refactoring, better deployment checks
2 Years Ago
merge from main
2 Years Ago
Added bulb string lights
2 Years Ago
restored broken codegen files
2 Years Ago
Fairy lights new colors
2 Years Ago
merge from buildingerrors_improvements
2 Years Ago
When deploying on a door, check if the current target has a socket before rejecting (fixes door controller not deployable on door since 101954)
2 Years Ago
Converted tool cupboard loot panel texts Added tags to the hardcoded formatted text so right to left languages can adapt ('Protected for {0}', '{0} blocks at {1}%') Localized the unlocalized bits
2 Years Ago
Fixed game tips and tool tips formatting
2 Years Ago
Converted vitals label TMP texts to RustText
2 Years Ago
Use SetText when formatting Crosshair interactions Removed the TMP SubMesh in the prefab
2 Years Ago
Converted PieMenu TMP texts to RustText Format number based on current language (1,000 vs 1 000)
2 Years Ago
Fixed [+bind] and <color> tags ending up reversed, still broken in some cases depending on how we're formatting the string initially
2 Years Ago
Minor fix on the demo menu: the Open Folder button was overlapping the Refresh button in some languages
2 Years Ago
Fixed left/right horizontal aligment for right to left languages Automatically swap text horizontal aligment based on the line count
2 Years Ago
merge from hackweek_arabic (phrases update)
2 Years Ago
Phrases
2 Years Ago
Commented out the skeleton bone names stuff in the phrase update process, we don't use them in-game and they're cluttering Crowdin