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5,619 Commits over 762 Days - 0.31cph!

1 Year Ago
ballista nre fix
1 Year Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
1 Year Ago
Fixed ballista ammo swap menu taking ages to open
1 Year Ago
Reduced ballista bolts thickness
1 Year Ago
Fixed projectile thickness not working when hitting close player while seated on a mountable Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
1 Year Ago
Fixed catapult reloading issue in demos
1 Year Ago
Fixed horse client speed calculations going crazy when scrubbing in demos
1 Year Ago
Fixed ballista choppy up and down player poses
1 Year Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
1 Year Ago
static ballista socket mods tweaks, deploy sound
1 Year Ago
Restored sounds on static ballista
1 Year Ago
Fixed mounted ballista swivel rotations
1 Year Ago
Implemented static ballista rig and new anims Fixed mount pole world rotation
1 Year Ago
Fixed horse EatDroppedFood nre
1 Year Ago
Fixed anim warning when switching ballista ammo
1 Year Ago
Cleaned up battering ram detailed and world colliders scale
1 Year Ago
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1 Year Ago
Enabled repair and pickup on static ballista
1 Year Ago
All siege weapons item removed from loot pools
1 Year Ago
Battering ram head removed from lootpool
1 Year Ago
Fixed BaseVehicle.PenetrationResistance NRE
1 Year Ago
Implemented new rock models for the catapult scattershot
1 Year Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
1 Year Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
1 Year Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
1 Year Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
1 Year Ago
Fixed ballista bolt world model colliders
1 Year Ago
Removed unused ballista stuff
1 Year Ago
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1 Year Ago
make sure we aren't setting the horse angular velocity when its rigibody is kinematic
1 Year Ago
Normal variation now scales the legs animator hip blend speed (both on client and server), this helps reducing the brutal hip rotations when riding on uneven terrain ClientUpdate now packs throttle, steering and avoidance inputs into one byte
1 Year Ago
Avoidance steering input are now sent to clients (so the horse moves its head when avoiding something) Small optimisations in the horse update rpc
1 Year Ago
Fixed horse sliding mode oscillating too much\ Added a delay on the sliding sound before it can be played again
1 Year Ago
Removed tree layer from catapult spikes trigger Tweaked world colliders
1 Year Ago
Better horse auto avoidance Reduced horse velocity when hitting a vehicle
1 Year Ago
Compile fix
1 Year Ago
creativemode.freerepair updates the battering ram head flags correctly
1 Year Ago
creativemode.freerepair works with constructable entities
1 Year Ago
Reduced the collision damage horses can inflict on vehicles
1 Year Ago
Same idea as 111903 but with working code this time
1 Year Ago
Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
1 Year Ago
Updated ballista bolts descriptions, fixed piercer using hammerhead desc Updated engine.json
1 Year Ago
Mark player as hostile after firing a loaded catapult Ballista comments
1 Year Ago
Compile fix
1 Year Ago
merge from primitive/ballista_projectile
1 Year Ago
Disabled projectile refraction on ballista piercer
1 Year Ago
Added very low anti-vehicle damage to all other bolts to trigger the addforce on impact
1 Year Ago
Piercer bolt, anti-vehicle damage Can pierce through armored vehicles
1 Year Ago
Fire pos server validation
1 Year Ago
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