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3,752 Commits over 547 Days - 0.29cph!

6 Months Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
6 Months Ago
Rotate player when rotating the static ballista
6 Months Ago
Fixed saving
6 Months Ago
Fixes, can mount static ballista
6 Months Ago
Added static ballista deployable, without the wheeled base (wip) Renamed ballista vehicle to "Mounted Ballista"
6 Months Ago
Battering ram back door effects Added a new layer for visual wheels, we were using the server layer Vehicle World instead of Vehicle Detailed A visual wheel can't hit its owner colliders
6 Months Ago
Battering ram metal impact
6 Months Ago
Battering ram engine exhaust effet
6 Months Ago
Horse: make sure to damage all mounted players when doing the collision damage Setup prefab information
6 Months Ago
Fixed player floating above ground when rotating the ballista Player follows the ground level Better clipping checks
6 Months Ago
merge from primitive
6 Months Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
6 Months Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
6 Months Ago
Tweaked battering ram door max angles
6 Months Ago
New battering ram dismount pos
6 Months Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
6 Months Ago
Removed the 30s repair delay on the battering ram head
6 Months Ago
Fixed ballista not repairable when hammering its subentity
6 Months Ago
merge from primitive
6 Months Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
6 Months Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
6 Months Ago
Make sure to stop any stationary siege weapon chassis visual update tick
6 Months Ago
merge from primitive
6 Months Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
6 Months Ago
Removed ballista pulling interaction
6 Months Ago
Battering ram headlight toggle
6 Months Ago
Tweaked battering ram cockpit colliders
6 Months Ago
Fixed swapping seats blocking the horse Passenger can't send local input to the horse
6 Months Ago
Some tests on changing the catapult boulder for a scatter shot
6 Months Ago
merge from primitive
6 Months Ago
Added a dedicated TerrainCollisionProxy collider for the horses
6 Months Ago
Fixed horses standing on trough in ranches S2P both ranches
6 Months Ago
Make sure to include any passenger when ragdolling the horse driver
6 Months Ago
Fixed horse double saddle culling
6 Months Ago
Forgot a file
6 Months Ago
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
6 Months Ago
Updated catapult world colliders, tweaked wheels stiffness
6 Months Ago
Fixed ballista reload end sound not playing
6 Months Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
6 Months Ago
Increased ballista textures aniso level, less blurry in first person view
6 Months Ago
Ballista: Fixed reloading while aiming feeling choppy Improved the client prediction Broke the audio tho, needs more work
6 Months Ago
Tweaked ballista recoil
6 Months Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
6 Months Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
6 Months Ago
Fixed SiegeWeaponVehicleAudio NREs
6 Months Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
6 Months Ago
Set battering ram seat to mobile, changed dismount hold type
6 Months Ago
merge from primitive
6 Months Ago
Compile fix
6 Months Ago
merge from primitive