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7,075 Commits over 943 Days - 0.31cph!

7 Months Ago
merge from sks_skinviewer
7 Months Ago
Added SKS to the skin viewer
7 Months Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
7 Months Ago
Convar changed during tests are automatically restored to their past value once the test is done
7 Months Ago
Added a default test timeout so tests can't hang forever (can be overriden by TestTimeout) Tests now log the full stack trace when throwing + some cleanup and logs
7 Months Ago
merge from main
7 Months Ago
Phrase update
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Tweaked island billboard distance from main camera far clip plane
7 Months Ago
Deep sea rads bypass the armor Buoys LOD tweaks
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
7 Months Ago
Increased deep sea buoy flare LOD distance
7 Months Ago
Last deep sea wipe alarm now loops
7 Months Ago
Increased deep sea exit portal map marker size
7 Months Ago
Portal buoy lights change depending on deep sea state
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
merge from naval_update
7 Months Ago
Removed unused sprite added by error
7 Months Ago
Removed prevent building volume from deep sea portals, not necessary
7 Months Ago
Cleanup
7 Months Ago
Updated ghost ship icons
7 Months Ago
Fixed deep sea entrance marker showing inside the deep sea
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Added a timer to portal map marker to show the time left before the deep sea closes
7 Months Ago
Updated deep sea portal markers
7 Months Ago
Tweaked wipe duration and radiations
7 Months Ago
Fixed deep sea rad volume not restored after a server restart
7 Months Ago
Fixed duped collider on deep sea bottom collider
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
merge from naval_update
7 Months Ago
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC
7 Months Ago
Renamed DeepSeaIslandMapMarker -> UIDeepSeaIslandMapMarker Moved it to the right folder
7 Months Ago
Fixed exit portal map marker showing when looking at the main land from the deep sea
7 Months Ago
Reduced server physics bounds (with deep sea enabled) old: (-2000,0,0) (7000, 4000, 5000) new: (-1500,0,0) (6500, 4000, 5000)
7 Months Ago
Deep sea portal climate doesn't kick in if the deep sea is closed
7 Months Ago
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers
7 Months Ago
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
7 Months Ago
Some code cleanup
7 Months Ago
merge from naval_update
7 Months Ago
Some deep sea cleanup and pool leak fixes
7 Months Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
8 Months Ago
Tweaked detail panel label styling
8 Months Ago
Fixed run test from json ignoring test parameters
8 Months Ago
merge from adventcalendar_effect_fix