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2,175 Commits over 397 Days - 0.23cph!

9 Months Ago
Fixed Water Purifier missing deploy guide
9 Months Ago
Naming, cleanup, codegen
9 Months Ago
Naming, moved things around, removed unused code
9 Months Ago
More wire tool refactoring, the OnInput method mainly
9 Months Ago
Updated wire materials, fixed the weird reflection on directional materials
9 Months Ago
Refactored colored IO lines prefab spawning
9 Months Ago
Null check in RPC_DoPair
9 Months Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
9 Months Ago
Merged wire-culling into wiretool_fixes2
9 Months Ago
Fixed colored wires reverted to default color when clearing one of their segments
9 Months Ago
Cleaned up and refactored wiretool color pie menu
9 Months Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
9 Months Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
9 Months Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
9 Months Ago
Tweaked wooden shop front door controller socket position
10 Months Ago
Fixed high wooden gate and both hatches double door controller deployement
10 Months Ago
placeholder model and icon
10 Months Ago
Baseline, added new prefabs and placeholder assets
10 Months Ago
Set the chat input field character limit to 128, as we truncate messages to this length before sending them
10 Months Ago
Fixed long chat messages disappearing while being typed (disabled rect mask culling)
10 Months Ago
Adjusted shelves top collider to allow vertical barrel placement on the upper shelf
10 Months Ago
Fixed ice throne colliders
10 Months Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
10 Months Ago
Fixed deploy volume physic layer
10 Months Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
10 Months Ago
Fixed an issue where side inputs were not being reset when the main power was cut
10 Months Ago
merge from electricity_power_fixes/2/doorcontroller
10 Months Ago
Fixed NRE when saving null io line anchors refs
10 Months Ago
10 Months Ago
Fixed vanishing industrial pipes due to 96124
10 Months Ago
Fixed monuments static IO lines spawned at world origin
10 Months Ago
Fixed NRE when updating wires attached to null entities
10 Months Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
10 Months Ago
▊▉▉▌▄▄▉ ▊▉█ ▆ ▉▅▇▉▉▇ ▊█▆ ▌▌█ ▆▉▆▋ ▉█▄▄▄▇▍▍█ █ ▍▉ ▉▍▋▉█ (▋▇ ▄▅ ▄█▆▊▄▍▌ ▌▅▇ ▇▌▇▄ ▆█▇▆▅ ▅▇▄▅ ▇▅▌ ▇▅▆▄█▅)
10 Months Ago
Merged main into RF_craftingcosts
10 Months Ago
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
10 Months Ago
Merged main into nightlight_workshop
10 Months Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
10 Months Ago
Fixed side inputs working without any power supplied in the 'Power In' input
10 Months Ago
Merging main into electricity_power_fixes/2/doorcontroller
10 Months Ago
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
10 Months Ago
merge from electricity_power_fixes/2/doorcontroller
10 Months Ago
Fixed elevator buttons not working (silo and train tunnels)
10 Months Ago
Prevent buiilding volume tweaks
10 Months Ago
Fixed elevators preventing door controller deployment
10 Months Ago
Fixed parented wires not being updated correctly, for real this time
10 Months Ago
Fixed parented wires not being updated when opening/closing the door when wiring
10 Months Ago
Restored a method widely used by plugins
10 Months Ago
Fixed sleeping bags preventing door controller deployment
10 Months Ago
Line anchors now updated based on a client side event