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2,171 Commits over 397 Days - 0.23cph!

10 Months Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
10 Months Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
10 Months Ago
Enabled snapping on simple light and connected speaker
10 Months Ago
Industrial conveyor can now be placed upside down again
10 Months Ago
Fixed sprinkler guide mesh scale
10 Months Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
10 Months Ago
Fixed counter snapping pivot issues
10 Months Ago
Fixed components being flipped upside down when placed on walls facing south/north
10 Months Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
10 Months Ago
Merged main into io_entity_snapping/fixes/2
10 Months Ago
Fixed regular switch still showing 1 power usage in the UI
10 Months Ago
Fixed Smart Switch referred as Switch when looking at IO connection handles
10 Months Ago
Fixed Smart Switch not deployable ~1 meter below ceilings
10 Months Ago
Compile fix again, codegen
10 Months Ago
Compile fix
10 Months Ago
Compile fix
10 Months Ago
Fixed storage adaptor not working after reskinning a tool cupboard
10 Months Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
10 Months Ago
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10 Months Ago
Merged main into wire_slacking
10 Months Ago
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10 Months Ago
Reverting 95562 electrical button power burst change, back to 2
10 Months Ago
Fixed Timer Switch not deployable ~1 meter below ceilings
10 Months Ago
Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel Explicity show 0 power usage on electrical items consuming 0
10 Months Ago
Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part Codegen
10 Months Ago
Fixed charge and deplete battery commands compiling issue on client
10 Months Ago
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10 Months Ago
Added 'pipette' command: gives you the item you're looking at and places it in your hands If you already have it, swaps it with your currently selected item
10 Months Ago
Added ioentity.showflags editor only command to debug IO flags
10 Months Ago
Added electricalbattery.charge and electricalbattery.deplete admin commands to respectively charge and deplete a battery easily
10 Months Ago
Merged main into electricity_power_fixes/2
10 Months Ago
Reduced electrical button press time from 5s to 1s Reduced power burst from 2 to 1 power (given that they now consume 0 power) Monument buttons unchanged
10 Months Ago
Reduced Electrical Branch minimum branch out power from 2 to 1
10 Months Ago
folder meta
10 Months Ago
Moved things around in the right folders and deleted old prefabs
10 Months Ago
IdentifierConfig UI screen converted to use IOConfig base class
10 Months Ago
Refactored IO config UI screens to let them use the same base class and base prefab Updated texts for consistency, fixed typos Now supports numpad enter key to confirm
10 Months Ago
Fixed caboose light switches
10 Months Ago
Fixed splitter power distribution issue when not all outputs are used
10 Months Ago
Updated deploy sound
10 Months Ago
Fixed unnecessary text updates when showing passthroughj
10 Months Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
10 Months Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
10 Months Ago
Merged main into electricity_power_fixes/2
10 Months Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
10 Months Ago
Merged main into wire_slacking
10 Months Ago
Added a small animation sequence to the monitors when deployed to hide the server delay
11 Months Ago
Compile fix
11 Months Ago
Updated destroy sound
11 Months Ago
AlphaSinPulse component