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3,752 Commits over 547 Days - 0.29cph!

6 Months Ago
Fixed BallistaGun NRE
6 Months Ago
Restored old horses behaviour to be like on release
6 Months Ago
Hide battering ram head item
6 Months Ago
Horse whitelisted on monument static elevators
6 Months Ago
merge from primitive
6 Months Ago
Horse AI collider moved to server only
6 Months Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
6 Months Ago
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6 Months Ago
merge from primitive
6 Months Ago
Fixed broken deceleration by 110601
6 Months Ago
Horse inventories saving
6 Months Ago
Fixed horse protection not scaling player damage
6 Months Ago
Enabled mip maps on all siege weapons related icons
6 Months Ago
merge from main
6 Months Ago
Removed combatlog 10s delay for admins and developers
6 Months Ago
Whitelisted horses for elevators
6 Months Ago
merge from primitive
6 Months Ago
Fixed horses not taking fire damage
6 Months Ago
Minor hip motion fix when braking
6 Months Ago
Can brake using CTRL Tweaks, cleanup
6 Months Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
6 Months Ago
Rider eye motion when galloping
6 Months Ago
Siege harness bone constraints setup
6 Months Ago
merge from primitive
6 Months Ago
merge from main
6 Months Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
6 Months Ago
S2P stables A and B Fixes old horses still spawning in ranches
6 Months Ago
Fixed swimming not retrograding gates Improved buoyancy
6 Months Ago
Head ik tweaks
6 Months Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
6 Months Ago
Lot of improvements on horse head motion
6 Months Ago
Fixed potential NRE when using ioentity.debugqueue
6 Months Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
6 Months Ago
Added ropes when leading horses using FakePhysicsRope Moved FakePhysicsRope logic to LateUpdate Tweaked leading behaviour Fixed players able to stop other players leading horse
6 Months Ago
Fixed anim events error on flinch anims Restored spine ik when eating and playing idle breaks
6 Months Ago
Reworked horse spine IK Smoothed eye pos to reduce motion sickness when riding Some leading tweaks
6 Months Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
6 Months Ago
merge from primitive
6 Months Ago
Compile fix
6 Months Ago
Codegen, manifest
6 Months Ago
merge from primitive
6 Months Ago
Horse TerrainCollisionProxy
6 Months Ago
Horse animation tweaks
6 Months Ago
Un-saved assets
6 Months Ago
Re-organized horse folders
6 Months Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
6 Months Ago
Restored standing anim when pressing ctrl Code cleanup, naming
6 Months Ago
Horse prevent movement collider ignores the physics debris layer (dropped items)
6 Months Ago
Fixed horse saddle stack sizes
6 Months Ago
Removed RidableHorseAudio logs