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3,742 Commits over 547 Days - 0.29cph!

6 Months Ago
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6 Months Ago
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6 Months Ago
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult
6 Months Ago
Improved catapulted player ragdoll physics, randomized spins Added blunt radial damage on corpse impact (just in case you land on a player by chance) Added sounds
6 Months Ago
Updated horse phrases Added setforsale command Hidden old unused saddle
6 Months Ago
Fixed new horses not claimable at ranches
6 Months Ago
Catapult ammo world model prefabs
6 Months Ago
Same fire effect rotation fix for battering ram and ballista
6 Months Ago
Catapult fire effect rotation fix
6 Months Ago
In water effects and head motion Skidding effects
6 Months Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
6 Months Ago
Added catapult.fire command
6 Months Ago
Fixed catapult admin reload not updating the animation
6 Months Ago
Horse swimming animations, effects and audio
6 Months Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
6 Months Ago
merge from primitive
6 Months Ago
Include the Vehicle_Detailed in the horse grounded checks
6 Months Ago
Yet another fix for the broken horse backward movement animation
6 Months Ago
merge from primitive
6 Months Ago
Horse fall damage first pass Tweaked collision damage and gravity
6 Months Ago
Compile fix
6 Months Ago
merge from hero_ui_textsize
6 Months Ago
Restored main menu hero text size
6 Months Ago
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6 Months Ago
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled + some server optimisations
6 Months Ago
Horses client side optimizations
6 Months Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
6 Months Ago
Horse decay
6 Months Ago
Fixed horses stuck in sliding state Increased max slope angle
6 Months Ago
Removed Vehicle Detailed colliders from the horses, use AI layer instead LegsAnimator detects Vehicle Detailed colliders
6 Months Ago
Tweaked horse player collider height
6 Months Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
6 Months Ago
Fixed battering ram door server gib missing material
6 Months Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
6 Months Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
6 Months Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
6 Months Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
6 Months Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
6 Months Ago
Codegen
6 Months Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
6 Months Ago
Fixed BallistaGun NRE
6 Months Ago
Restored old horses behaviour to be like on release
6 Months Ago
Hide battering ram head item
6 Months Ago
Horse whitelisted on monument static elevators
6 Months Ago
merge from primitive
6 Months Ago
Horse AI collider moved to server only
6 Months Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
6 Months Ago
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6 Months Ago
merge from primitive
6 Months Ago
Fixed broken deceleration by 110601