5,421 Commits over 700 Days - 0.32cph!
Reworked horse spine IK
Smoothed eye pos to reduce motion sickness when riding
Some leading tweaks
Horse corpse buoyancy
fixcars command now fill up horses stamina
Horse TerrainCollisionProxy
Re-organized horse folders
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating)
Moved all the head and spine movements client code to RidableHorseAnimation
Restored standing anim when pressing ctrl
Code cleanup, naming
Horse prevent movement collider ignores the physics debris layer (dropped items)
Fixed horse saddle stack sizes
Removed RidableHorseAudio logs
Tweaked catapult constructable colliders to prevent player from getting stuck when building it
Fixed catapult colliders scale
Siege tower damage renderer
Ballista physics mat
Removed empty spawn in spawn handler (old old horses)
Updated spawn.procmap.v3.prefab
Horse audio
Some anim improvements and optimisations
Horse lateral damping back to 3, reduced when skidding
Removed logs in legs animator
Comments
Removed the old old horses population (the non ridable one), was set to 0 and unused
Switched population to use the new horse prefab
Ranches as well
Reduce horse skidding sound volume
Fixed player and player body positions mismatch caused by the legs IK when riding horses
Added HorseSaddle
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
Lighter version of legs animator on the server horses
Various anim tweaks
LegsAnimator culling changes to support lods
Horses new animator controller
Improved skidding behaviour
Added some procedural motion when braking/skidding
Tweaked the legs IK
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
Better horse grounded checks
Restored breed max speed scale
Increased horse wheel mass to 600
Tweaked braking forces
Horse clipping checks
Created new saddle prefabs
Prevent movement colliders
Replicated horse head turn
merge from siege_weapons (horse siege harness)
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
Fixed female breasts censor cube covering screen when using ballista
Fixed horses floating when hitched
Fixed horse air time not being reset correctly when stationnary
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
█▊▇▍▍ ▌▇▊▌ ▄▆▊▍▅█▅▅▉▍▌▆▍_▉▋▋▊▊▉█_▇▊▉
▌█▊▋█▍▍ ▅▋▊█▌▆▊▋ ▉▊▍▍ █▅▋▇ █▊▍▌▍▅▉▆/▇▍▄▊█▄▊▌▇▌ ▄▇▌▅█
▌▌▆▆▉ ▅▄ ▅█▍▄▇▌▊▇ ▆▌ ▊▌▊▌▆ ▍▋█▊▄▋▉ ▍▉▌▅▄▍▇█▆ ▉▆▇█▅▊▄▋▇▍ ▋▉▍█▌▌▉▊ ▌▉▌ ▌▄ ▇▉▉█▆▅▌▊
Horse double saddle, distance achievement
Fixed occasional jittering when idling
Tweaks
Horse leading fixes and improvements
Cleanup
Horse saddle swapping & leading first pass
Changed all siege weapon constructable colliders layer to Deloyed