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5,619 Commits over 762 Days - 0.31cph!

1 Year Ago
merge from primitive
1 Year Ago
Hammerhead bolt, does explosion damage to doors only Hitting players will temp ragdoll them
1 Year Ago
Reverted BaseEntity.Parenting change from 111863, not intended
1 Year Ago
Ballista incendiary bolt now creates a world model on impact
1 Year Ago
BasePlayer-Projectile: on impact, we now create the projectile world model before running the projectile item mods Fixes projectiles world model asserting when trying to parent themselves to a destroyed entity (a fire arrow landing on a twig wall for example, the radial damage mod was destroying the wall)
1 Year Ago
Incendiary bolt, doesnt spawn its world model on impact for now
1 Year Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
1 Year Ago
Revert Playground scene, added Playground_Horses
1 Year Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
1 Year Ago
Ballista bolt tweaks Catapult boulders vibration level (seismic sensor) Fixed ballista reload command not reloading pitchfork bolt
1 Year Ago
More siege weapons deploy tweaks
1 Year Ago
Tweaked siege weapon deploy volumes Added wheels to the siege tower constructable, fixed gibs pivot
1 Year Ago
Tweaked catapult ammo storage server collider Reduced catapult fire recoil Reduced siege tower and catapult wheels suspension damping
1 Year Ago
Catapult compile fix
1 Year Ago
Manifest (~25 prefabs)
1 Year Ago
merge from primitive/catapult_scattershot
1 Year Ago
Fixed death screen not showing killed by scattershot
1 Year Ago
Damage and radius tweaks
1 Year Ago
Updated item name and description
1 Year Ago
Proper catapult scattershot implementation Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
1 Year Ago
merge from primitive
1 Year Ago
merge from main
1 Year Ago
merge from primitive
1 Year Ago
Tweaked ballista shooting point, easier to aim
1 Year Ago
Tweaked catapult deployment so deploying it on a cliff is easier
1 Year Ago
Static ballista protection and health
1 Year Ago
Added groundwatch to the static ballista
1 Year Ago
Tweaked both ballista deploy volumes
1 Year Ago
Restored min sliding time before ragdolling (5s)
1 Year Ago
Fixed horse hip position fuckery after recovering from ragdoll
1 Year Ago
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
1 Year Ago
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
1 Year Ago
Changed stone highwall physic material to rock (was using metal)
1 Year Ago
Compile fix
1 Year Ago
Decreased minimum ragdoll velocity required to get up
1 Year Ago
Improved battering ram door joint breaking Fixed rotation mismatch when spawning the server gib
1 Year Ago
Battering ram damage effects
1 Year Ago
Battering ram can't take collision damage from the head
1 Year Ago
Catapult dry fire plays the smoke effect
1 Year Ago
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
1 Year Ago
Siege weapons handbrake Tweaked wheel colliders of all siege weapons Increased battering ram weight Increased horse forces when going up slope and towing
1 Year Ago
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
1 Year Ago
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
1 Year Ago
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
1 Year Ago
Some description tweaks
1 Year Ago
Siege weapon item descriptions
1 Year Ago
Catapult default pose set to idle, fixes the noticeable change when spawning them
1 Year Ago
Galloping speed bonus when on road
1 Year Ago
Firing the catapult will block the push interaction for 2 seconds
1 Year Ago
Can't feed swimming horses