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6,256 Commits over 790 Days - 0.33cph!

12 Months Ago
Fixed vending machine corpse not repairable in doorways
12 Months Ago
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12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Use CanBuild instead of IsBuildingAuthed Optimisation, only one CanBuild server call per check
12 Months Ago
Compile fix
12 Months Ago
Simpler containers auth checks
12 Months Ago
Set GibSimulator as IEditorComponent, fixed missing GibSimulator warning logs
12 Months Ago
Fixed TC still spawning their corpses when destroyed by their owners
12 Months Ago
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12 Months Ago
Removed vending machines from softcore containers needing building priv to open
12 Months Ago
Locks override gamemode's container building privilege rule
12 Months Ago
Added an option in gamemodes to force storage containers to require building priv to be opened Enabled for softcore for the common player containers dropping corpses Convared under storagecontainer.gamemode_overrides_needsbuildingprivilegetouse
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from softcore_update - 118092 Sleeping bag and bed corpses are killed when landing on an invalid position, prevent spawning on illegal pos
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Sleeping bag and bed corpses are killed when landing on an invalid position, prevent spawning on illegal pos
12 Months Ago
Fixed gate reskinning not using the same checks as high walls Created Gate class, inheriting from Door - only used by gates
12 Months Ago
merge from main
12 Months Ago
merge from softcore_update - 118054 Can now pickup bag and beds corpses, gives you the broken item - 118055 Disabled ShowHealthInfo on towel corpses - 118061 Fixed corpses not spawning when killed by a non authed player
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Fixed corpses not spawning when killed by a non authed player
12 Months Ago
Disabled ShowHealthInfo on towel corpses
12 Months Ago
Can now pickup bag and beds corpses, gives you the broken item
12 Months Ago
merge from softcore_update - 118019 Fixed vending machine corpse despawning loot once repaired - 118023 Enabled repair on vending machine item, so it can be repaired in a repair bench after being picked up on a corpse Added a setting to hide the condition bar of a repairable item, so vending machines and TC items aren't showing an useless condition bar all the time
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Enabled repair on vending machine item, so it can be repaired in a repair bench after being picked up on a corpse Added a setting to hide the condition bar of a repairable item, so vending machines and TC items aren't showing an useless condition bar all the time
12 Months Ago
Fixed vending machine corpse despawning loot once repaired
12 Months Ago
merge from softcore_update - 117953 Fixed server sending repair blocked errors in english instead of using the client language - 118013 Do not spawn deployable corpse when destroyed by its owner - 118014 Doors block vending machine corpse repairing
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Doors block vending machine corpse repairing
12 Months Ago
Do not spawn deployable corpse when destroyed by its owner
12 Months Ago
Fixed server sending repair blocked errors in english instead of using the client language
12 Months Ago
merge from softcore_update
12 Months Ago
merge from main
12 Months Ago
merge from softcore_update
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Fixed vending machine gibs not using skins
12 Months Ago
Combined gibs mesh for all corpses Cleanup, fixes
12 Months Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
12 Months Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
12 Months Ago
Removed GibsSimulator component on retro tc corpse (editor component)
12 Months Ago
Added vending machine corpse
12 Months Ago
merge from high_walls_skins
12 Months Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
12 Months Ago
merge from high_walls_skins
12 Months Ago
Whitelisted furnaces, building blocks and barricades NRE fix
12 Months Ago
merge from high_walls_skins
12 Months Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
12 Months Ago
merge from main