3,748 Commits over 547 Days - 0.29cph!
merge from primitive/ballista_projectile
Disabled projectile refraction on ballista piercer
Added very low anti-vehicle damage to all other bolts to trigger the addforce on impact
Piercer bolt, anti-vehicle damage
Can pierce through armored vehicles
Fire pos server validation
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Hammerhead bolt, does explosion damage to doors only
Hitting players will temp ragdoll them
Reverted BaseEntity.Parenting change from
111863, not intended
Ballista incendiary bolt now creates a world model on impact
BasePlayer-Projectile: on impact, we now create the projectile world model before running the projectile item mods
Fixes projectiles world model asserting when trying to parent themselves to a destroyed entity (a fire arrow landing on a twig wall for example, the radial damage mod was destroying the wall)
Incendiary bolt, doesnt spawn its world model on impact for now
Ballista projectile refactor, we now use the Projectile class (wip)
Pitchfork tweaks
Revert Playground scene, added Playground_Horses
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
Ballista bolt tweaks
Catapult boulders vibration level (seismic sensor)
Fixed ballista reload command not reloading pitchfork bolt
More siege weapons deploy tweaks
Tweaked siege weapon deploy volumes
Added wheels to the siege tower constructable, fixed gibs pivot
Tweaked catapult ammo storage server collider
Reduced catapult fire recoil
Reduced siege tower and catapult wheels suspension damping
merge from primitive/catapult_scattershot
Fixed death screen not showing killed by scattershot
Updated item name and description
Proper catapult scattershot implementation
Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
Tweaked ballista shooting point, easier to aim
Tweaked catapult deployment so deploying it on a cliff is easier
Static ballista protection and health
Added groundwatch to the static ballista
Tweaked both ballista deploy volumes
Restored min sliding time before ragdolling (5s)
Fixed horse hip position fuckery after recovering from ragdoll
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
Changed stone highwall physic material to rock (was using metal)
Decreased minimum ragdoll velocity required to get up