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4,399 Commits over 609 Days - 0.30cph!

5 Months Ago
Line of sight checks on the client
5 Months Ago
Added a new setting to Construction to define alternative LOS check positions when running building LOS checks Added a few pos to the foundation and floor prefabs, this fixes the constant 'Line of sight blocked' error messages when building Still very wip
5 Months Ago
Fixed NRE on server startup when loading a player mounted to a saddle that belonged to an invalid mountable (horse prefab name was changed)
5 Months Ago
merge from tunacanlamp_preventbuilding_fix
5 Months Ago
Fixed tuna can lamp blocking placement through walls, its prevent building volume was quite large Also fixed its bounds that were completely off, causing issues with LOS checks and error messages
5 Months Ago
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5 Months Ago
Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds
5 Months Ago
merge from oldhorse_purge
5 Months Ago
Fixed NRE when killing horses
5 Months Ago
merge from cavebucket_tincanalarm_fix
5 Months Ago
Fixed cave bucket lift not triggering the tin can alarm S2P all caves
5 Months Ago
merge from xorswitch_restart_fix
5 Months Ago
Compile fix Test list
5 Months Ago
merge from xorswitch_restart_fix
5 Months Ago
Snap to zero paste option implementation
5 Months Ago
Copypaste compile fix Added LoadFileFromBundles Added snap to zero paste options
5 Months Ago
BasePlayer and RPC factory compile fixes
5 Months Ago
Fixed XOR Switch briefly sending power after a server restart
5 Months Ago
merge from main (not compiling, copypaste conflicts need to be looked at)
5 Months Ago
merge from Easter_event_2025
5 Months Ago
Fixed EggUpdater NRE when disconnecting mid event
5 Months Ago
Revert 118646
5 Months Ago
merge from maxauth_clear_fix
5 Months Ago
merge from maxauth_clear_fix
5 Months Ago
Fixed clear auth interaction not showing up for non-authed players on auto turret and tugboat when max auth was reached (softcore) SetAuthRadius now works with VehiclePrivilege
5 Months Ago
merge from navigationevents_fix
5 Months Ago
Disabled event system navigation events to fix longstanding issues when playing with a controller plugged in. Character stuck in place after renaming a sleeping bag for example Added an option in the accessibility settings to enable it back, as it may be required by some accessibility devices
5 Months Ago
merge from oldhorse_purge
5 Months Ago
Removed old saddle prefabs Renamed all RidableHorse2 mentions in the code
5 Months Ago
Manifest
5 Months Ago
Removed old horses code and prefabs Renamed RidableHorse2 -> RidableHorse
5 Months Ago
merge from gibs_skin_fix
5 Months Ago
Fixed single armored and metal doors playing wood sounds when destroyed
5 Months Ago
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5 Months Ago
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5 Months Ago
merge from inputfield_chinese_fix
5 Months Ago
Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
5 Months Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
5 Months Ago
merge from groundwatch_nre_fix
5 Months Ago
Fixed GroundWatch always treating non-entity colliders as invalid
5 Months Ago
merge from main
5 Months Ago
merge from Easter_event_2025
5 Months Ago
Fixed eggs spawning over terrain holes
5 Months Ago
Applied same fix to double wood door, double armored door and factory door (not working atm)
5 Months Ago
Fixed doors and garage door gibs not being skinned
5 Months Ago
merge from io_networkcache
5 Months Ago
Re-enabled network cache on RF and RC entities, not needed anymore
5 Months Ago
merge from high_walls_skins
5 Months Ago
Added a fallback error for ShowBlockedByEntityToast, used when GetBlockedByErrorFromEntity returns nothing
5 Months Ago
Hide condition bar on bag, bed and towel items (they can only be full HP, or broken in softcore)