userFlaviencancel
reporust_rebootcancel

2,843 Commits over 456 Days - 0.26cph!

11 Months Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
11 Months Ago
TestParameterSource field and property support
11 Months Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
11 Months Ago
Improved test results formatting Added WaitUntilWithTimeout yield instruction
11 Months Ago
IO switch tests
11 Months Ago
Fixed power passthrough set to 0 by default on empty outputs, to clarify when power is blocked and when power passes through
11 Months Ago
Added first IO acceptance tests for AND switch, OR switch, electrical branch and blocker
11 Months Ago
Added RustTestFixture, which includes helpers to easily spawn and destroy entities Cleanup and naming
11 Months Ago
Added SetUp and TearDown methods executed before and after each test
11 Months Ago
Added a simple custom testing framework
11 Months Ago
Fixed IO UI showing wrong power values when wiring entities from output to input
12 Months Ago
Fixed Coffin storage adaptor socket position
12 Months Ago
▊▆▉▇▄ ▍▅▇▄▆▇ ▄▅▌ ▆▄▋▄▅▌▊▇▆ ▊▆▊▌▊▇▉ ▆▄▆▆▆█▋ ▍▍ ▌█▊▍▊▄ ▌▅▍▉▌ ▉ ▄▅▊▆▇▄▍▅▇▅▉▄█▄▇▌▌▉▋ ▆▌▅▆█ ▍█ ▉▉▇▉▌ ▅█ ▍▅ ▌▉▄▍▇▌▋ ▉▋▌ ▊█▉▋▄ ▆▇▋▉▊▌▍▆ ▆▌█▇▋ ▋▆▇▉█▍ █▆▌▊██▄ ▊█▉▇▄▄▌▇ ▇██ ▍▇▆▍▇▌ ▅▌█▄▋▉▉▅ ▍▉▆▌ █▋▇▄▉▆█
12 Months Ago
Fixed potential NRE when TCs are killed
12 Months Ago
Merged main into electricity_power_fixes/2/doorcontroller
12 Months Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
12 Months Ago
Fixed door controller not deployable on shelter doors
12 Months Ago
Fixed door controller IO UI overlapping doors interaction UI
12 Months Ago
Fixed Water Purifier missing deploy guide
12 Months Ago
Naming, cleanup, codegen
12 Months Ago
Naming, moved things around, removed unused code
12 Months Ago
More wire tool refactoring, the OnInput method mainly
12 Months Ago
Updated wire materials, fixed the weird reflection on directional materials
12 Months Ago
Refactored colored IO lines prefab spawning
12 Months Ago
Null check in RPC_DoPair
12 Months Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
12 Months Ago
Merged wire-culling into wiretool_fixes2
12 Months Ago
Fixed colored wires reverted to default color when clearing one of their segments
12 Months Ago
Cleaned up and refactored wiretool color pie menu
12 Months Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
12 Months Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
12 Months Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
12 Months Ago
Tweaked wooden shop front door controller socket position
12 Months Ago
Fixed high wooden gate and both hatches double door controller deployement
12 Months Ago
placeholder model and icon
12 Months Ago
Baseline, added new prefabs and placeholder assets
12 Months Ago
Set the chat input field character limit to 128, as we truncate messages to this length before sending them
12 Months Ago
Fixed long chat messages disappearing while being typed (disabled rect mask culling)
12 Months Ago
Adjusted shelves top collider to allow vertical barrel placement on the upper shelf
12 Months Ago
Fixed ice throne colliders
12 Months Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
12 Months Ago
Fixed deploy volume physic layer
12 Months Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
12 Months Ago
Fixed an issue where side inputs were not being reset when the main power was cut
12 Months Ago
merge from electricity_power_fixes/2/doorcontroller
12 Months Ago
Fixed NRE when saving null io line anchors refs
12 Months Ago
12 Months Ago
Fixed vanishing industrial pipes due to 96124
12 Months Ago
Fixed monuments static IO lines spawned at world origin
12 Months Ago
Fixed NRE when updating wires attached to null entities