4,955 Commits over 670 Days - 0.31cph!
    
    
    
        
            
            
            
                
                RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal
Fixes some issue with angle check socket mods when repositionning falling corpses
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set corpse timePlaced when spawning it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Corpse colliders now ignore the Physics Debris layer only on the client
Fixed some colliders sticking out
Coffin corpse tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types
Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Corpse spawning checks fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Just use TC privilege + original owner ID when checking a player can repair the corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved ContainerCorpse file to another folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                When spawning a deployable corpse, assign the building priv authorized players as the owners
This allows multiple players to access the loot of a deployable corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Workbench 3 corpse ingredients
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shockbyte and retro tcs corpse prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/bag_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Containe corpse spawning and repairing effects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more stuff in the container corpse creator tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks)
Only ran when you're about to complete the repairing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                ItemContainer merge unfuckery
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Container corpse now retains skins, gibs are skinned as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed boxes, furnace and locker gibs not being skinned when spawned
Added locker corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added electric furnace corpse
Container corpse creator tool now set the ingredient to half the original craft
 
                
                
                
                
                
             
         
        
            
            
            
                
                Corpse creator set show health info to false by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked corpse required ingredients to repair to be 50% of their initial crafting costs
Disabled show health info on all corpses
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from searchlight_fixes3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed powered searchlights not lighting up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed client log when throwing RF C4
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set owner id of spawned vehicles and hot air balloons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set ownerid of siege tower draw bridges
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set owner id of siege weapon spawned by constructable entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from high_walls_skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked adobe gate door controller sockets again
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from high_walls_skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored adobe gate animation events - fixes missing opening and closing sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use mesh scale when drawing simple building block highlights - fixes adobe high wall and gates barbed wire scale issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slightly increased the frontier high wall bounds, to catch ladder deployed on the railway
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked adobe gate door controller socket pos