userFlaviencancel
reporust_rebootcancel

4,955 Commits over 670 Days - 0.31cph!

7 Months Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
7 Months Ago
Set corpse timePlaced when spawning it
7 Months Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
7 Months Ago
merge from softcore_update
7 Months Ago
merge from softcore_update/deployable_corpse
7 Months Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
7 Months Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
7 Months Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
7 Months Ago
merge from softcore_update/deployable_corpse
7 Months Ago
Corpse spawning checks fixes
7 Months Ago
merge from softcore_update
7 Months Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
7 Months Ago
merge from softcore_update/deployable_corpse
7 Months Ago
Moved ContainerCorpse file to another folder
7 Months Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
7 Months Ago
Workbench 3 corpse ingredients
7 Months Ago
Shockbyte and retro tcs corpse prefabs
7 Months Ago
merge from softcore_update
7 Months Ago
merge from softcore_update/bag_changes
8 Months Ago
merge from softcore_update/deployable_corpse
8 Months Ago
Containe corpse spawning and repairing effects
8 Months Ago
Added more stuff in the container corpse creator tool
8 Months Ago
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks) Only ran when you're about to complete the repairing
8 Months Ago
merge from main
8 Months Ago
merge from softcore_update
8 Months Ago
merge from softcore_update
8 Months Ago
ItemContainer merge unfuckery
8 Months Ago
merge from main
8 Months Ago
merge from softcore_update/deployable_corpse
8 Months Ago
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
8 Months Ago
Container corpse now retains skins, gibs are skinned as well
8 Months Ago
Fixed boxes, furnace and locker gibs not being skinned when spawned Added locker corpse
8 Months Ago
Added electric furnace corpse Container corpse creator tool now set the ingredient to half the original craft
8 Months Ago
Corpse creator set show health info to false by default
8 Months Ago
Tweaked corpse required ingredients to repair to be 50% of their initial crafting costs Disabled show health info on all corpses
8 Months Ago
merge from main
8 Months Ago
merge from searchlight_fixes3
8 Months Ago
Fixed powered searchlights not lighting up
8 Months Ago
Removed client log when throwing RF C4
8 Months Ago
merge from ownerid_fixes
8 Months Ago
Set owner id of spawned vehicles and hot air balloons
8 Months Ago
Set ownerid of siege tower draw bridges
8 Months Ago
Set owner id of siege weapon spawned by constructable entities
8 Months Ago
merge from high_walls_skins
8 Months Ago
Tweaked adobe gate door controller sockets again
8 Months Ago
merge from high_walls_skins
8 Months Ago
Restored adobe gate animation events - fixes missing opening and closing sounds
8 Months Ago
Use mesh scale when drawing simple building block highlights - fixes adobe high wall and gates barbed wire scale issues
8 Months Ago
Slightly increased the frontier high wall bounds, to catch ladder deployed on the railway
8 Months Ago
Tweaked adobe gate door controller socket pos