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7,082 Commits over 943 Days - 0.31cph!

10 Months Ago
merge from naval_update/island_scenes
10 Months Ago
Added tropical3 to the deep sea islands
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
10 Months Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
10 Months Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
10 Months Ago
Added deepsea_floatingcity3
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update/floating_cities
10 Months Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
merge from Halloween_25_Update/PH/storepage
10 Months Ago
Skin viewer halloween fixes and tweaks
10 Months Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
10 Months Ago
Fixed skull trophies name text material in the skin viewer
10 Months Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
10 Months Ago
merge from naval_update
10 Months Ago
merge from Halloween_25_Update/PH/storepage
10 Months Ago
Updated krieg backpack store media
10 Months Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
10 Months Ago
DLC tab background fading
10 Months Ago
Atlases, cleanup
10 Months Ago
Warhammer store page
10 Months Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
10 Months Ago
merge from ui_overhead_optims
10 Months Ago
Fixed shockbyte popup icons not being marked as dynamic
10 Months Ago
merge from main
10 Months Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Codegen
10 Months Ago
More deep sea logs Added tree count to deepsea.printentitycount
10 Months Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
10 Months Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
10 Months Ago
Chinook avoids the deep sea side when randomising its spawn position
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
merge from deep_sea
10 Months Ago
Added a DeepSea folder for its weather presets
10 Months Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
10 Months Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
10 Months Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
10 Months Ago
merge from naval_update/island_scenes
10 Months Ago
Added Baked Shore Vectors component to Tropical3