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7,649 Commits over 974 Days - 0.33cph!

10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Fixed deep sea exit portal always spawning south Some refactoring
10 Months Ago
merge from naval_update
10 Months Ago
Fixed MapView NRE when disconnecting with the map open
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Compile fix
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Added deep sea exit icon
10 Months Ago
Fixed deep sea billboards leaking after a server restart
10 Months Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
10 Months Ago
Deep sea portal debug command fix number 74
10 Months Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
10 Months Ago
Test list including all the space station test cases
10 Months Ago
Fixed zipline editor NRE caused by floating city 4
10 Months Ago
merge from naval_update
10 Months Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
10 Months Ago
Added tactical gloves
10 Months Ago
Restored TwitchdropsTransformGroupManager
10 Months Ago
merge from main
10 Months Ago
merge from skinviewer_tacticalgloves
10 Months Ago
Added tactical gloves skin viewer model
10 Months Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
10 Months Ago
Deleted old folder (cant do it in a single commit because plastic)
10 Months Ago
Moved all the skin viewer custom meshes into the skin viewer folder
10 Months Ago
Block accidental admin kills on floating cities and islands
10 Months Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
10 Months Ago
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10 Months Ago
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10 Months Ago
Phrase update
10 Months Ago
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10 Months Ago
Compile fix
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from deep_sea
10 Months Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
10 Months Ago
Added floating city 4 to the deep sea
10 Months Ago
merge from naval_update
10 Months Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
10 Months Ago
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
10 Months Ago
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Fixed debug portal renderer being visible with the convar off
10 Months Ago
Updated deep sea map marker tooltip wording
10 Months Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
10 Months Ago
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