4,955 Commits over 670 Days - 0.31cph!
    
    
    
        
            
            
            
                
                Meat pos tweaks
Particle setup, play and stop when the meat starts and stops cooking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Meat now stops sizzling when fully cooked
Fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cooking workbench bbq doesnt block bullet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static hobo barrel cooking visuals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sizzling sounds for all ovens
VisualFood gameobject stripping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked bbq and camper bbq item overflow pos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cauldron and hobo barrel item overflow drop pos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cooking workbench BBQ item drop position
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored IO light mats looking super bright (caused by the new explosion effects branch)
Created material variant for C4s
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Meat sizzling sound and effect spawning logic, wip
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Unshelved petur's meat cooking effects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cooking workbench bbq meat position tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from crafting_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bump detection trigger size to 13m (detection range still 10m)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from buildingprivilege_cache_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed GetNearestBuildingPrivledge -> GetNearestBuildingPrivilege
sorry, had to do it before it was too late
 
                
                
                
                
                
             
         
        
            
            
            
                
                Do not use client side privilege caching when updating the placement of a construction/deployable (it wasn't before)
Fixes planner guide showing as valid when building blocked when at edge of privilege
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from new_kill_commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                Both commands work with debug camera
Codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed UIFogOverlay Update NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from new_kill_commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                ent kill command now ignores gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new kill commands:
- killplayerinview: kill the player you're looking at
- killplayersradius: kill all players within the given radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ballista_mat_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix attempt for the red ballista in builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from effectscale_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed effects using EffectScaleWithCameraDistance being incorrectly scaled when far from the world origin
We were calculating the cam distance based on the effect local pos instead of its world pos
 
                
                
                
                
                
             
         
        
            
            
            
                
                HBHF sensor optimisations: 
Reduced the trigger radius to 11m, closer to the sensor max range (10m)
Disable the detectiong trigger when the sensor is not powered
Set the exclude layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from buildingprivilege_cache_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed entity building privilege cache reading as false negative, fixes shelter giving 0 building privilege
 
                
                
                
                
                
             
         
        
            
            
            
                
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▊▌ ▇▌▌▄▌▅▅█ ▌▋▊'█ ▋▉▌ ▋▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from crafting_update
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from crafting_update/visual_cooking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use property blocks when lerping food color
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the fix 
114920
Cooking lerp was not working anymore
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from crafting_update/visual_cooking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cooking workbench erroring when cooking meals without any visuals (low grade fuel, ammo..)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed kickall command using the second argument instead of the first for the kick reason
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from crafting_update/visual_cooking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player buff UI not ticking down
Tooltip also count down when hovering now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cooking workbench physic materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from crafting_update/visual_cooking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compile fixes
Hobo barrel cooking visuals fixes
ParticleSystemContainer support in food model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cooking visual model not being destroyed after starting another recipe
Tweakls
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bread cooking visuals
Loaf gradually inflates while cooking