2,988 Commits over 486 Days - 0.26cph!
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)
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Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
merge from demorecorder_ui_improvements
Hide the demo recording UI when the main menu is opened, also make sure it doesn't capture any clicks
Fixed occlusion culling setting always turning itself back on when opening the game
Do not try to swap items around if they can't stack (introduced by 98742)
Fixes moving a partial stack from a full container onto another partial stack not working (fluid containers not taking anymore water than 100ml for example)
Wallpaper pickable using a hammer
Added wallpaper conditional models to all stones building block prefabs
Damaging wall removes attached wallpaper (only one hit atm)
merge from doorcontroller_fixes
Fixed pulsed door controllers ending up in the wrong state in some cases
Fixed IOEntity editor tool spawning wires with missing materials
merge from wire_slacking/optimisations
Fixed some wire parenting update issues when a single line is attached to multiple doors
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
Renamed wallpaper prefabs
Converted wallpaper to building block conditional models instead of entities
Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
Fixed IO hoses material fuckery again, unity didn't like the renames
Converted smart switch receiver to MeshLOD, retargeted the anims
Fixed electrical heater placement issue
Don't collapse renderers if theres a EmissionScaledByLight component
merge from building_skins_3/wallpaper
Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
Added a parameter to ToBaseEntity to allow destroyed entities to be returned from the registry
Use that in TriggerBase to detect destroyed entities
merge from wireisolation_fix
Fixed wire isolation resetting itself when looking away
Fixed RF receiver gibs scale
merge from searchlight_fixes2
Fixed some IO prefabs missing their main power slot input
Only check the IO prefabs that need a main power slot
Added an editor test checking that all player IO prefabs have a main power slot input
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merge from wire_slacking/optimisations
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
Fixed doors returning wrong total line anchors count
Fixed a pooling issue with destroyed doors not clearing their line anchors
+ minor code cleanup