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6,462 Commits over 821 Days - 0.33cph!

8 Months Ago
merge from gesturewheel_cinematic_fix
8 Months Ago
Fixed cinematic gestures not showing in the gesture menu when using ShowAdminCinematicGesturesInBindings
8 Months Ago
When updating the phrases we now save their context for later use Some cleanup in phrases update code
8 Months Ago
merge from skinviewer_db_fix
8 Months Ago
Fixed double barrel sight UV issue in the skin viewer
8 Months Ago
merge from voicevolume_slider_fix
8 Months Ago
Restored voice slider range 0-5
8 Months Ago
merge from ui_mipmaps_fixes
8 Months Ago
Death screen icons fixes
8 Months Ago
merge from ddraw_menu_hide
8 Months Ago
More icons tagged as UI mipmap group
8 Months Ago
Contact menu mugshots ignore mip maps limit
8 Months Ago
Removed mip maps generation on server map image
8 Months Ago
Removed mip maps generation on server image in the browser
8 Months Ago
Loading screen images are ignoring mip map levels
8 Months Ago
Tagged all icons to use the UI mipmap group
8 Months Ago
Added a new mipmap group for UI assets, unaffected by global mipmap limit
8 Months Ago
merge from new_menu2/pilotpack_storepage
8 Months Ago
merge from horse_grounded_fix
8 Months Ago
merge from richtext_off
9 Months Ago
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9 Months Ago
z data error
9 Months Ago
merge from main
9 Months Ago
Chandelier raise/lower interaction priotity logic
9 Months Ago
Chandelier progress Prefab tweaks
9 Months Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
9 Months Ago
Consolidate market price error handling
9 Months Ago
Fixed some items showing as marketable locked when they shouldn't
9 Months Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
9 Months Ago
merge from decor_lighting_dlc/wallcabinet
9 Months Ago
Wall cabinet tweaks, added pickup volume
9 Months Ago
Hide ddraw when the main menu is opened
9 Months Ago
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9 Months Ago
Fixed missing media in store pilot showcase
9 Months Ago
Updated fluorescent light icons
9 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
9 Months Ago
Fixed ceiling fluorescent light collision issues
9 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
9 Months Ago
Server compile fix
9 Months Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
9 Months Ago
Spotlight collider tweaks, added a large interaction collider
9 Months Ago
Electric table light prefab minor cleanup
9 Months Ago
Fixed advanced christmas lights spawning disabled bulbs
9 Months Ago
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9 Months Ago
Renamed all lights in the pack to match the other IO items
9 Months Ago
Make sure to reset spotlight spring values on destroy
9 Months Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
9 Months Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
9 Months Ago
Christmas light setup following string light spawning changes Bulbs are poolable
9 Months Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable