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7,851 Commits over 1,004 Days - 0.33cph!

9 Months Ago
Portal buoy lights change depending on deep sea state
9 Months Ago
merge from naval_update
9 Months Ago
merge from naval_update
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
merge from naval_update
9 Months Ago
Removed unused sprite added by error
9 Months Ago
Removed prevent building volume from deep sea portals, not necessary
9 Months Ago
Cleanup
9 Months Ago
Updated ghost ship icons
9 Months Ago
Fixed deep sea entrance marker showing inside the deep sea
9 Months Ago
merge from naval_update
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
Added a timer to portal map marker to show the time left before the deep sea closes
9 Months Ago
Updated deep sea portal markers
9 Months Ago
Tweaked wipe duration and radiations
9 Months Ago
Fixed deep sea rad volume not restored after a server restart
9 Months Ago
Fixed duped collider on deep sea bottom collider
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
merge from naval_update
9 Months Ago
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC
9 Months Ago
Renamed DeepSeaIslandMapMarker -> UIDeepSeaIslandMapMarker Moved it to the right folder
9 Months Ago
Fixed exit portal map marker showing when looking at the main land from the deep sea
9 Months Ago
Reduced server physics bounds (with deep sea enabled) old: (-2000,0,0) (7000, 4000, 5000) new: (-1500,0,0) (6500, 4000, 5000)
9 Months Ago
Deep sea portal climate doesn't kick in if the deep sea is closed
9 Months Ago
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers
9 Months Ago
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
9 Months Ago
Some code cleanup
9 Months Ago
merge from naval_update
9 Months Ago
Some deep sea cleanup and pool leak fixes
9 Months Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
10 Months Ago
Tweaked detail panel label styling
10 Months Ago
Fixed run test from json ignoring test parameters
10 Months Ago
merge from adventcalendar_effect_fix
10 Months Ago
Fixed another plane in the same effect
10 Months Ago
merge from adventcalendar_effect_fix
10 Months Ago
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
10 Months Ago
Added detail panel, can select tests to read their description and result message
10 Months Ago
Test key caching
10 Months Ago
Cache all the data instead of parsing everything in OnGUI Some cleanup
10 Months Ago
Test runner window automatically loads the last results after a test suite has finished
10 Months Ago
Can run tests from the window
10 Months Ago
First pass of test runner editor window, still wip
10 Months Ago
merge from workcart_canvas_fix
10 Months Ago
Removed the rogue canvas on workcart_aboveground prefab
10 Months Ago
merge from blackjackmachine_optims
10 Months Ago
Reduced blackjack machine canvases culling distance
10 Months Ago
Added CanvasGroupEx (some helper methods to toggle them in one go)
10 Months Ago
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
10 Months Ago
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
10 Months Ago
merge from workcart_canvas_fix