userFlaviencancel
reporust_rebootcancel

6,896 Commits over 882 Days - 0.33cph!

9 Months Ago
merge from deep_sea
9 Months Ago
ValidBounds checks cleanup
9 Months Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
9 Months Ago
merge from deep_sea
9 Months Ago
merge from main
9 Months Ago
merge from ui_overhead_optims
9 Months Ago
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed
9 Months Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
9 Months Ago
Added ui.printTexts to debug the active dynamic texts
9 Months Ago
Set all tooltip texts to dynamic
9 Months Ago
Fixed settings and server browser scaled texts not marked as dynamic
9 Months Ago
Only update SDF Scale when lossy scale has changed by more than 20% (from last TMP version)
9 Months Ago
Added Is Scale Static field to RustIcon editor
9 Months Ago
merge from main
9 Months Ago
Fixed entrance portal buoys spawning out of valid bounds
9 Months Ago
merge from deep_sea
9 Months Ago
Fixed deep sea exit portal not working
9 Months Ago
Removed the random GiveUp text ddraw randomly telling me to give up in editor
9 Months Ago
Fixed IsInsideInnerBounds returning false when in the deep sea
9 Months Ago
merge from naval_update
9 Months Ago
Fixed deep sea marker not extending to the end of the screen
9 Months Ago
merge from ui_overhead_optims
9 Months Ago
LoadingScreen toggles its soft mask
9 Months Ago
DeathScreen toggles its canvas too
9 Months Ago
Crafting, inventory, contacts, conversation and clan screens toggle their canvas when hidden Saves an extra ~0.05ms per frame
9 Months Ago
Set some texts as non static in the server browser Restore the text caching in UI_Page, but only for non static texts
9 Months Ago
Fixed soft masks still wasting time masking when their root canvas is toggled
9 Months Ago
Disable overlay canvas when the menu is not visible
9 Months Ago
Commented UIExtraCallbacks, not used as UI particles aren't working in builds
9 Months Ago
Disable the loading spinner gameobject in the home hero modal when its hidden, was causing canvas rebuilds
9 Months Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
9 Months Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
9 Months Ago
Better soft mask canvas caching
9 Months Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
9 Months Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
merge from canvas_debug_command
9 Months Ago
Fixed debug.printanimators double names in the inactive row
9 Months Ago
Added ui.printcanvases command, to dump the active and inactive canvases in the scene
9 Months Ago
Compile fix
9 Months Ago
merge from contactsmenu_fix
9 Months Ago
merge from menu_workshop_fix
9 Months Ago
merge from steaminventory_warmup_fix
9 Months Ago
merge from store_nre_fix
9 Months Ago
merge from premium_text_fix
9 Months Ago
merge from wirecolor_nre_fix
9 Months Ago
Fixed WireColorSettings.Get NRE
9 Months Ago
merge from deep_sea
9 Months Ago
Tropical2 terrain set to the terrain layer
9 Months Ago
Added deep sea prevent building volume Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds