userFlaviencancel
reporust_rebootcancel

2,988 Commits over 486 Days - 0.26cph!

10 Months Ago
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)
10 Months Ago
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10 Months Ago
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10 Months Ago
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
10 Months Ago
Placement checks
10 Months Ago
merge from main
10 Months Ago
merge from demorecorder_ui_improvements
10 Months Ago
Hide the demo recording UI when the main menu is opened, also make sure it doesn't capture any clicks
10 Months Ago
merge from main
10 Months Ago
Fixed occlusion culling setting always turning itself back on when opening the game
10 Months Ago
merge from swapitems_fix
10 Months Ago
Do not try to swap items around if they can't stack (introduced by 98742) Fixes moving a partial stack from a full container onto another partial stack not working (fluid containers not taking anymore water than 100ml for example)
10 Months Ago
Wallpaper pickable using a hammer
10 Months Ago
Added wallpaper conditional models to all stones building block prefabs
10 Months Ago
Damaging wall removes attached wallpaper (only one hit atm)
10 Months Ago
merge from doorcontroller_fixes
10 Months Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
10 Months Ago
merge from main
10 Months Ago
Fixed IOEntity editor tool spawning wires with missing materials
10 Months Ago
merge from wire_slacking/optimisations
10 Months Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
10 Months Ago
merge from main
10 Months Ago
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
11 Months Ago
Renamed wallpaper prefabs
11 Months Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
11 Months Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
11 Months Ago
Converted smart switch receiver to MeshLOD, retargeted the anims
11 Months Ago
Fixed electrical heater placement issue
11 Months Ago
Don't collapse renderers if theres a EmissionScaledByLight component
11 Months Ago
manifest
11 Months Ago
merge from building_skins_3/wallpaper
11 Months Ago
Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
11 Months Ago
Added a parameter to ToBaseEntity to allow destroyed entities to be returned from the registry Use that in TriggerBase to detect destroyed entities
11 Months Ago
merge from main
11 Months Ago
merge from wireisolation_fix
11 Months Ago
Fixed wire isolation resetting itself when looking away
11 Months Ago
Fixed RF receiver gibs scale
11 Months Ago
merge from searchlight_fixes2
11 Months Ago
merge from main
11 Months Ago
Fixed some IO prefabs missing their main power slot input
11 Months Ago
Only check the IO prefabs that need a main power slot
11 Months Ago
Added an editor test checking that all player IO prefabs have a main power slot input
11 Months Ago
merge fixes
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from wire_slacking/optimisations
11 Months Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
11 Months Ago
Fixed doors returning wrong total line anchors count
11 Months Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup