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2,533 Commits over 397 Days - 0.27cph!

12 Months Ago
Fixed the remaining IO entities handles naming inconsistencies
12 Months Ago
Merged main into ioentities_handles_naming
12 Months Ago
Merged main into electricity_power_fixes
12 Months Ago
Fixed client compilation
12 Months Ago
restored open/close sounds
12 Months Ago
Restored upkeep cost, moved detailed colliders to the Deployed layer
12 Months Ago
Prefab pooling
12 Months Ago
Now loads skins when spawning tool world models
12 Months Ago
Also tweaked their handles positions because they were an absolute pain to aim for
12 Months Ago
Fixed electrical flasher light and siren light having no emission when ON
12 Months Ago
Fixed Fluid Switch Pump being unwirable
12 Months Ago
Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
12 Months Ago
Fixed door controller swapped input positions: passthrough back on top and power in on the bottom
12 Months Ago
Improved how we determine the best snap position to fix a bunch of clunky placement issues
12 Months Ago
Fixed easter egg hunt missing phrases
12 Months Ago
Disabled snapping when in a building blocked zone
12 Months Ago
Added door count, upkeep screen pagination and decay warning
12 Months Ago
Fixed tesla coil draining 0 power on small batteries
12 Months Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
12 Months Ago
Merged electricity_power_fixes/randswitch to Aux2
12 Months Ago
Merged electricity_power_fixes to Aux2
12 Months Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
12 Months Ago
Fixed fuel generator aux inputs draining power
12 Months Ago
Rounded upkeep timer minutes
12 Months Ago
Changed upkeep timer format
12 Months Ago
Removed counter power consumption and active usage (for real this time) Increased max target number from 100 to 999
12 Months Ago
Fixed industrial conveyors aux outputs passing power even when they have 0 energy left
12 Months Ago
Force update passthrough UI when switching between an input/output handle
12 Months Ago
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12 Months Ago
Fixed auxiliary outputs messing with how we calculate power drain
12 Months Ago
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12 Months Ago
Fixed memory cell power passthrough being showed on both outputs
12 Months Ago
Fixed the slight delay before the passthrough value UI gets updated when looking at an IO entity handle
12 Months Ago
Fixed timer, fog machine, strobe light and spooky speaker auxiliary inputs draining power
12 Months Ago
Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
12 Months Ago
Fixed no passthrough components (eg: tesla coil) not draining anything from batteries, a regression from recent changes
12 Months Ago
Exposed the total number of boxes and tweaked their spawn order
12 Months Ago
Fixed auto turret, industrial conveyor and HBHF sensor auxiliary outputs draining batteries
1 Year Ago
Reversed RAND switch behaviour, passes power when on and resets to off
1 Year Ago
Fixed pressure pads blocking power passthrough for a bit when triggered
1 Year Ago
Removed power drain from auxiliary inputs on zero-power components (switch, smart switch, rand switch, mem cell, blocker)
1 Year Ago
Fixed batteries draining more than the current energy they receive
1 Year Ago
Merged electricity_power_fixes to Aux2
1 Year Ago
Merged io_entity_snapping/fixes to Aux2
1 Year Ago
Fixed memory cell still consuming 1 power
1 Year Ago
Fixed switch and smart switch green/red lights feedbacks
1 Year Ago
Fixed smart switch handles not working
1 Year Ago
Fixed AND, OR, XOR switches green/red lights entity flag toggle
1 Year Ago
Merged electricity_power_fixes/ceilinglight to Aux2
1 Year Ago
Merged electricity_power_fixes to Aux2