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3,742 Commits over 547 Days - 0.29cph!

8 Months Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
8 Months Ago
Wip battering ram head install system
8 Months Ago
Battering ram back door wheels logic
8 Months Ago
Battering ram impact effect based on hit material
8 Months Ago
Battering ram can't damage building blocks above the stone grade
8 Months Ago
Codegen, not trusting the auto merge
8 Months Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
8 Months Ago
Fixed catapult NRE when loading in incendiary ammo
8 Months Ago
merge from siege_weapons
8 Months Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
8 Months Ago
Phrase update
8 Months Ago
merge from main
8 Months Ago
Battering ram back door opening/closing
8 Months Ago
Battering ram cabin detailed colliders
8 Months Ago
Restored battering ram placeholder animations Steering wheel IK Better colliders
8 Months Ago
Battering ram door wip settings
8 Months Ago
Battering ram door prefab
8 Months Ago
Battering ram back door physics tests
8 Months Ago
Battering ram constructable prefab stages
9 Months Ago
compile fix
9 Months Ago
merge from siege_weapons
9 Months Ago
Code cleanup, comments Deleted old prefabs
9 Months Ago
Ballista reloading client prediction
9 Months Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
9 Months Ago
Updated boulders ui pickup sounds Back to the generic burlap bag as dropped item prefabs for now
9 Months Ago
Boulder and explosive boulders dropped item prefabs and icons
9 Months Ago
Show catapult ammo model in the basket, based on the item loaded
9 Months Ago
Fixed battering ram jittery reverse speed
9 Months Ago
Use a flag instead, for safety
9 Months Ago
Cherrypicked 106981 (Fixed battering ram fire button working only once on the client)
9 Months Ago
Fixed battering ram fire button working only once on the client
9 Months Ago
merge from siege_weapons
9 Months Ago
merge from siege_weapons/horses
9 Months Ago
Cleanup, removed the stand when braking at full speed Compile fix
9 Months Ago
merge from siege_weapons
9 Months Ago
merge from main
9 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
9 Months Ago
Better client prediction for the ballista controls (still wip)
9 Months Ago
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9 Months Ago
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9 Months Ago
merge from main
9 Months Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
9 Months Ago
Ballista and battering ram deployable prefab tweaks
9 Months Ago
Siege tower deployable prefab tweaks
9 Months Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
9 Months Ago
Easier to target catapult ammo storage Increased reload time
9 Months Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
9 Months Ago
merge from main
9 Months Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
9 Months Ago
Decreased catapult fire recoil force when the handbrake is off