userFlaviencancel
reporust_rebootcancel

3,748 Commits over 547 Days - 0.29cph!

9 Months Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
9 Months Ago
Easier to target catapult ammo storage Increased reload time
9 Months Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
9 Months Ago
merge from main
9 Months Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
9 Months Ago
Decreased catapult fire recoil force when the handbrake is off
9 Months Ago
merge from siege_weapons/speedmod
9 Months Ago
Better catapult colliders
9 Months Ago
Fixed constructable entities health mismatch between client and server
9 Months Ago
merge from siege_weapons
9 Months Ago
Compile fixes
9 Months Ago
merge from siege_weapons
9 Months Ago
merge from main
9 Months Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
9 Months Ago
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9 Months Ago
Rough ballista, catapult and battering ram crafting cost balacing
9 Months Ago
Can't push siege weapons when standing on it
9 Months Ago
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9 Months Ago
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9 Months Ago
merge from main
9 Months Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue
9 Months Ago
Added a power bar to show the ballista reload progress Fixed issues when reloading with no compatible ammo in your inventory Code cleanup
9 Months Ago
Added Ballista item and constructable prefabs
9 Months Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
9 Months Ago
Changed the ballista reloading to a hold R to reload system
9 Months Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
9 Months Ago
Switched ballista mounted anim to standing Added placeholder hand IK (looks painful)
9 Months Ago
Cancel ballista reloading when unmounting mid-reload Reduced turning speed
9 Months Ago
Can't use the ram without starting the engine
9 Months Ago
Removed allowedItems list from Mailbox, this list is now in StorageContainer
9 Months Ago
Better catapult colliders, added lootpanel prefab
9 Months Ago
merge from main
9 Months Ago
Adjusted battering ram and ballista mount positions
9 Months Ago
Battering ram player model IK setup, added placeholder steering wheel
9 Months Ago
Using the ram consumes fuel Added RemoveFuel in IFuelSystem to allow removal of a specified amount of fuel in one go
9 Months Ago
Battering ram client steering, brake and throttle client inputs Engine audio baseline
9 Months Ago
Battering ram attack interaction moved to a world button
9 Months Ago
Restored battering ram animations Moved the existing models into a placeholder folder
9 Months Ago
Restored battering ram model position
9 Months Ago
Ballista reloading fixes and cleanup
9 Months Ago
Added a very first pass of door controller tests using copypaste to load pre-built circuits
9 Months Ago
merge from main
9 Months Ago
Added new ballista incendiary spear ammo Added client reload and ammo switching logic (still wip)
9 Months Ago
Battering ram constructable prefab and item setup Fixed missing animator
9 Months Ago
Reverted catapult's textures meta unwanted changes in 106265
9 Months Ago
merge from main
9 Months Ago
Fixed halloween candies spawning inside cliffs When spawning we now check the terrain topology and run a simple raycast to reposition them if the topology is CLIFF or CLIFFSIDE
9 Months Ago
Double clicking on a selection history entry now calls AssetDatabase.OpenAsset
9 Months Ago
battering ram fuel consumption
9 Months Ago
merge from main