2,988 Commits over 486 Days - 0.26cph!
Fixed small and medium non-animated neon signs culling issue
merge from serverevent_commands
merge from spawnview_command
Removed console command descriptions truncation to max length 100, the UI already truncates them when theres no space left
Fixed spawnview command ignoring the debug camera roll
Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc)
Also added 'killallevents' to instantly kill any ongoing event
Removed unused retro TC localization tokens
Debug camera can now save any depth of field aper, blur, squeeze and barrel values
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
merge from spawnview_command
Added 'spawnview' command to spawn entity at the position and orientation of the camera
Added another 0.25m to the seismic sensor range forgiveness, following CS
98678
merge from wire_slacking/optimisations
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Fixed line anchors fuckery again
merge from wire_slacking/optimisations
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
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Fixed demo recorder off-centered popup
merge from demorecorder_ui_improvements
Fixed borders not matching the game window size
Disabled input field focus when checking auto fill
Tweaked input field selection color
merge from wire_slacking/optimisations
NotifyLOD component on hose prefabs
Fixed wire length calculation
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Update line anchor using jobs
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merged main into wire_slacking/optimisations
merge from demorecorder_ui_improvements
Reapplying
98635 after merging GameUI.Hud.prefab
merged main into demorecorder_ui_improvements
merged main into demorecorder_ui_improvements
Added a checkbox option to the recorder UI to auto fill demo names
- If enabled, set to the last recorded demo name
- If the name contained a number at the end, increment it by 1
Merge from fluid_combinersplitter_fix
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
merge from electricalheater_fix
Fixed electric heaters not heating planters right in front of them
Set electrical heater light shadows type to hard (soft shadows were murdering performance)