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7,082 Commits over 943 Days - 0.31cph!

10 Months Ago
merge from naval_update/deep_sea/billboards
10 Months Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from deep_sea/billboards
10 Months Ago
Reduced main island billboard default scale, tweaked fog
10 Months Ago
Added a billboard for the main island when you're in the deep sea
10 Months Ago
merge from naval_update
10 Months Ago
Tweaked deep sea fog
10 Months Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
10 Months Ago
Don't parent the exit portal, to keep it consistent with entrance portal
10 Months Ago
Partially reverted 134856, causing some issues
10 Months Ago
merge from naval_update
10 Months Ago
Toned down the waves when crossing the portal as its client only
10 Months Ago
merge from naval_update/block_items_boats
10 Months Ago
Block all items not deployable on tugboats on player boats as well
10 Months Ago
Deep sea icon for the map and death screen toggle button
10 Months Ago
Removed the collision on the deep sea portal buoys
10 Months Ago
merge from deep_sea
10 Months Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
10 Months Ago
Restored cargoship global network behaviour to MainIsland
10 Months Ago
merge from naval_update
10 Months Ago
merge from deep_sea
10 Months Ago
merge from deep_sea/hackable_crate
10 Months Ago
10 Months Ago
merge from deep_sea
10 Months Ago
Removed deep sea island tree spawning code, not needed anymore
10 Months Ago
merge from deep_sea
10 Months Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
10 Months Ago
merge from naval_update
10 Months Ago
merge from deep_seaa
10 Months Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
10 Months Ago
Made a proper material for the sea floor of the deep sea
10 Months Ago
merge from naval_update
10 Months Ago
Fixed floating island map marker text not marked as non static
10 Months Ago
merge from main
10 Months Ago
merge from ui_overhead_optims
10 Months Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
10 Months Ago
merge from main
10 Months Ago
Revert cargo global network group to Default (from MainIsland)
10 Months Ago
Added hackable crate to ghost ships When the deep sea opens, we spawn one single hackable crate in a random ghost ship Added deepsea.hackablecrates_count, default to 1
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Dont call kill on dead or destroyed players
10 Months Ago
Better logs from deep sea commands
10 Months Ago
Fixed client portal weather lerping
10 Months Ago
Make sure to network the deep sea Open flag to clients
10 Months Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
10 Months Ago
merge from naval_update
10 Months Ago
Added tropical4 to the deep sea islands