userFlaviencancel
reporust_rebootcancel

4,958 Commits over 670 Days - 0.31cph!

9 Months Ago
Compile fix
9 Months Ago
merge from windmill_height_fix
9 Months Ago
Prefab cleanup, minor optims and stripping client stuff from server
9 Months Ago
Code cleanup
9 Months Ago
Windmills now calculate their relative height once when deployed Instead of sampling the terrain height, we raycast to the ground using Terrain and World layer Fixes windmills placed on cliffs having incorrect height values
9 Months Ago
merge from crafting_update
9 Months Ago
Special formatting for horse gallop speed mod
9 Months Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
9 Months Ago
Removed debug log when setting the duration of a Timer Switch
9 Months Ago
merge from cookingv2
9 Months Ago
Added comfort modifier, gives some level of comfort away from fire Applied to the chocolate bar
9 Months Ago
merge from cookingv2
9 Months Ago
Horses can poop again Eating food from trough add boosts correctly
9 Months Ago
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9 Months Ago
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9 Months Ago
merge from cookingv2
9 Months Ago
Fixed players boost not working unless they're horse boosts.......
9 Months Ago
merge from cookingv2
9 Months Ago
merge from cookingv2/horse_modifiers
9 Months Ago
Tweaked bread dung production bonus
9 Months Ago
Tweaked dung spawn pos, it was a bit off after the horse update Randomise its rotation so it's not the same everytime Adjusted the velocity to be more downward for a more realistic drop
9 Months Ago
Fixed horse dung culling too early Converted LODGroup to MeshLOD
9 Months Ago
Added an actual modifier for horse dung scale instead of using digestion boost, will let us tweak it without impacting player boosts Added to bread
9 Months Ago
Horses poop faster with the digestion boost modifier
9 Months Ago
Tweaked apple world model collider so they don't roll too much when dropped on the ground
9 Months Ago
Added horse modifiers support Added horse gallop speed mod, added to apples
9 Months Ago
merge from cookingv2
9 Months Ago
Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible Enabled on pumpkin pie for now
9 Months Ago
merge from main
9 Months Ago
merge from ioentity_optims2
9 Months Ago
RF broadcaster and receiver flag networking
9 Months Ago
Storage monitor only network flags
9 Months Ago
Lights and ceiling lights network optims Only network the flags, and only when necessary
9 Months Ago
merge from ioentity_optims2/timer
9 Months Ago
I love you Plastic for selecting all changed files by default
9 Months Ago
Client predicted timer switch, removes the network update every frame when a timer is running Also changed the client Update for an invoke, fired when necessary
9 Months Ago
Root combiner network optims
9 Months Ago
AND, OR, XOR: check flags changed before sending the flag network update
9 Months Ago
AND, OR, XOR switch network optim Replaced the full network updates for flags only
9 Months Ago
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9 Months Ago
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9 Months Ago
merge from main
9 Months Ago
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9 Months Ago
Only show the repair UI to the corpse owner Changed softcore gamemode convars
9 Months Ago
Corpse inventory saving/loading Added workbench corpse
9 Months Ago
Added GibSimulator, tool to simulate gib physics in edit mode - helps creating container corpse prefab Not tied to Gibbable for now, still wip
9 Months Ago
Furnace corpse prefab
9 Months Ago
Wip first pass of container corpses On death, storage containers spawn a "destroyed" version of themselves, saving a percentage of the items inside The corpse can be hammered by the original owner to restore the original entity and regain access to the loot Added new convars
9 Months Ago
merge from laserlight_green_fix
9 Months Ago
Fixed laser light color selection showing red twice - green was using the red token