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4,399 Commits over 609 Days - 0.30cph!

8 Months Ago
Switched population to use the new horse prefab Ranches as well
8 Months Ago
Reduce horse skidding sound volume
8 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
8 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
8 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
8 Months Ago
LegsAnimator culling changes to support lods
8 Months Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
8 Months Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
8 Months Ago
Better horse grounded checks
8 Months Ago
Restored breed max speed scale
8 Months Ago
Increased horse wheel mass to 600 Tweaked braking forces
8 Months Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
8 Months Ago
Replicated horse head turn
8 Months Ago
merge from siege_weapons (horse siege harness)
8 Months Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
8 Months Ago
Fixed female breasts censor cube covering screen when using ballista
8 Months Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
8 Months Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
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8 Months Ago
merge from main
8 Months Ago
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9 Months Ago
Compile fix
9 Months Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
9 Months Ago
Horse leading fixes and improvements Cleanup
9 Months Ago
Horse saddle swapping & leading first pass
9 Months Ago
Changed all siege weapon constructable colliders layer to Deloyed
9 Months Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
9 Months Ago
Tweaked horses drowning damage
9 Months Ago
Fixed catapult detailed collider scaling issue
9 Months Ago
Horse drowning damage
9 Months Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
9 Months Ago
Moved Google Sheets menu items in Tools
9 Months Ago
Catapult mats
9 Months Ago
Increased ballista deploy volume size
9 Months Ago
Stop battering ram door busy tick after 3s of inactivity
9 Months Ago
Fixed battering ram parenting trigger warnings
9 Months Ago
Manifest
9 Months Ago
Deleted unused battering ram door prefab and old ballista models
9 Months Ago
merge from main
9 Months Ago
merge from icon_picker
9 Months Ago
Improved the RustIcon picker, it now displays the enum names and let you scroll through all the available options
9 Months Ago
Ballista constructable ground watch
9 Months Ago
Ballista damage redirection
9 Months Ago
Deployable positionOffset renamed to guideMeshPositionOffset
9 Months Ago
Ballista damage renderer
9 Months Ago
Battering ram damage renderer
9 Months Ago
Set up battering ram and catapult death screen ui Fixed a minor battering ram issue with an unfilled hit info field
9 Months Ago
Deployables can now show "Blocked by terrain"