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8,326 Commits over 1,035 Days - 0.34cph!

10 Months Ago
Fixed reactive target not paintable
10 Months Ago
Fixed paintable window ground watch
10 Months Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
10 Months Ago
Standing frames rotation fix
10 Months Ago
merge from manifestwarnings_fixes
10 Months Ago
Gated the null or empty skinnable groups error to workshop skinnables only
10 Months Ago
Removed No ingredients assert on ItemBlueprint if the item is non craftable
10 Months Ago
Assigned missing audio mixer to some prefabs
10 Months Ago
Fixed copy paste file importer not setting the FilenameStringId
10 Months Ago
Switched wanted posters canvas texts to 3D texts
10 Months Ago
merge from artist_pack_dlc
10 Months Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
10 Months Ago
merge from artist_pack_dlc
10 Months Ago
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
10 Months Ago
Added some prevent building cols to the lightup frames for consistency Fixed deploy guide on the XL variant
10 Months Ago
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
10 Months Ago
Fixed all ornate frames deploy volumes and missing prevent building collider
10 Months Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
10 Months Ago
More old menu deleted prefabs
10 Months Ago
Deleting more old menu stuff
10 Months Ago
Started deleting old menu stuff, moved things around
10 Months Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
10 Months Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
10 Months Ago
Server admin UI tab progress
10 Months Ago
Item list flex scroll fixes
10 Months Ago
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
10 Months Ago
Added keyboard controls to the item list
10 Months Ago
Item list fixes and optims
10 Months Ago
Fixed RobotoMono base material
10 Months Ago
merge from naval_update
10 Months Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
10 Months Ago
Fixed palm_tree_tropical_short_d colliders
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Force update sleeping bag map markers when toggling deep sea map layer
10 Months Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
10 Months Ago
merge from naval_update
10 Months Ago
merge from main
10 Months Ago
Updated ghost ship map marker icons Fixed rotations not matching
10 Months Ago
Added search bar and failed/passed filtering
10 Months Ago
Minor TestRunner refacto
10 Months Ago
Added progress bar, some layout changes TestRunner can return its progress at anytime when running tests
10 Months Ago
Test list
10 Months Ago
Can run tests using the window when out of playmode, clicking run will start playmode and run the selected tests when possible Ground work for the future dashboard implementation
10 Months Ago
merge from main
10 Months Ago
merge from automatedtesting
10 Months Ago
merge from main
10 Months Ago
merge from main