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7,649 Commits over 974 Days - 0.33cph!

11 Months Ago
Card table world canvas culling based on distance
11 Months Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
11 Months Ago
Set halloween wallpapers ingame icons
11 Months Ago
Added "In Game Icon" field to ItemSkin, allowing us to override the sprite we use in spraycan, crafting and repair bench menus Useful when we want a branded icon in the store but still need a normal item icon to appear in-game. Only applies for skins that do not have proper items, like wallpapers
11 Months Ago
Cull hackable crate world canvases by distance (around 150m) Its a global networked entity so the canvas was enabled for all players on the map
11 Months Ago
merge from main
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Disabled deep sea portals debug by default
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update/deep_sea/billboards
11 Months Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from deep_sea/billboards
11 Months Ago
Reduced main island billboard default scale, tweaked fog
11 Months Ago
Added a billboard for the main island when you're in the deep sea
11 Months Ago
merge from naval_update
11 Months Ago
Tweaked deep sea fog
11 Months Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
11 Months Ago
Don't parent the exit portal, to keep it consistent with entrance portal
11 Months Ago
Partially reverted 134856, causing some issues
11 Months Ago
merge from naval_update
11 Months Ago
Toned down the waves when crossing the portal as its client only
11 Months Ago
merge from naval_update/block_items_boats
11 Months Ago
Block all items not deployable on tugboats on player boats as well
11 Months Ago
Deep sea icon for the map and death screen toggle button
11 Months Ago
Removed the collision on the deep sea portal buoys
11 Months Ago
merge from deep_sea
11 Months Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
11 Months Ago
Restored cargoship global network behaviour to MainIsland
11 Months Ago
merge from naval_update
11 Months Ago
merge from deep_sea
11 Months Ago
merge from deep_sea/hackable_crate
11 Months Ago
11 Months Ago
merge from deep_sea
11 Months Ago
Removed deep sea island tree spawning code, not needed anymore
11 Months Ago
merge from deep_sea
11 Months Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
11 Months Ago
merge from naval_update
11 Months Ago
merge from deep_seaa
11 Months Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
11 Months Ago
Made a proper material for the sea floor of the deep sea
11 Months Ago
merge from naval_update
11 Months Ago
Fixed floating island map marker text not marked as non static
11 Months Ago
merge from main
11 Months Ago
merge from ui_overhead_optims
11 Months Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
11 Months Ago
merge from main
11 Months Ago
Revert cargo global network group to Default (from MainIsland)
11 Months Ago
Added hackable crate to ghost ships When the deep sea opens, we spawn one single hackable crate in a random ghost ship Added deepsea.hackablecrates_count, default to 1