userFlaviencancel
reporust_rebootcancel

3,765 Commits over 547 Days - 0.29cph!

11 Months Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
11 Months Ago
merge from arabic
11 Months Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
11 Months Ago
Various improvements to the legacy text finder window
11 Months Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
11 Months Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
11 Months Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
11 Months Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
11 Months Ago
Converted crafting menu texts to RustText
11 Months Ago
Font folders cleanup
11 Months Ago
Added NotoSansArabic-Regular font as a fallback for RobotoCondensed-Regular so Arabic doesnt always appear bold Set Descent Line to 0 to fix vertically misaligned texts
11 Months Ago
Converted assign to friend and HBHF config prefabs texts, localized unlocalized strings + research table loot panel code changes missing from 103392
11 Months Ago
Various RTL language support fixes - Better handling of strings mixing both RTL and english characters - Consider [] as tags (for input binds) - Added TextUtils.ContainsRTLInput
11 Months Ago
Added a tool to find and list localized legacy and TMP texts in prefabs
11 Months Ago
Converted research table loot panel texts to RustText Fixed truncated strings
11 Months Ago
Changed the library we use to support Arabic for a much better one, RTLTMPro Fixes the messed up color tags and other rich text formatting Will also help support other right to left languages like Hebrew
11 Months Ago
merge from preventbuilding_moddingprefabs
11 Months Ago
Added two new prefabs for modders: "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_cube.prefab" "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_sphere.prefab" To be used in custom monuments, allowing barricades (and tin can alarms) to bypass the no-build restrictions like in vanilla monuments - if you don't want barricades to be placeable in your custom monument, stick to the normal prevent building prefabs - if you want players to be able to deploy barricades in your monument, but still restrict some areas, use the normal prevent building prefabs inside a new prevent_building_monument prefab
11 Months Ago
Fixed misplaced profiler sample in Construction UpdatePlacement
11 Months Ago
didn't save the wallpaper protection values
11 Months Ago
merge from wallpaper
11 Months Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
11 Months Ago
Renamed wallpaper item pack skin Updated skin list
11 Months Ago
Skin setup
11 Months Ago
merge from wallpaper
11 Months Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
11 Months Ago
merge from main
11 Months Ago
Fixed wallpaper retro 2 diff texture guid mismatch just in case (the mat was pointing to an invalid asset on my machine)
11 Months Ago
Selection history editor window now saves its history between sessions
11 Months Ago
merge from armored_window_collider_fix
11 Months Ago
Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
11 Months Ago
merge from wallpaper
11 Months Ago
Include latest skins when using setwallpaper command
11 Months Ago
Tweaked wallpaper textures aniso levels
11 Months Ago
Enabled mip map streaming for all wallpaper textures
11 Months Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
11 Months Ago
merge from main
11 Months Ago
merge from tincanalarm_tip
11 Months Ago
Added a game tip explaining how to wire the tin can alarm
11 Months Ago
Fixed DigitalClock.FadeOutScreens NRE
11 Months Ago
merge from wallpaper
11 Months Ago
Fixed wallpaper being colored by shipping container custom colors
11 Months Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
11 Months Ago
merge from wallpaper
11 Months Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
11 Months Ago
merge from wallpaper
11 Months Ago
restored viewmodel wallpaper renderer
11 Months Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
11 Months Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
11 Months Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default