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7,085 Commits over 943 Days - 0.31cph!

11 Months Ago
Restored missing assets on exhibit decor pack and floorpaper pages
11 Months Ago
Fixed jungle building skin sprite atlas not referencing the right folder
11 Months Ago
Fixed bad merge on UI_Settings.cs
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from menu_warmup_fixes
11 Months Ago
merge from main
11 Months Ago
Store DLC tab ref fixes
11 Months Ago
Compressed some ui assets, fixed some refs
11 Months Ago
Fixed some texture refs not using sprites
11 Months Ago
Fixed soundtrack dlc page still referencing some assets
11 Months Ago
Removed mipmap on more store stuff
11 Months Ago
Set sprite packing mode to enabled again, ffs
11 Months Ago
Trying another approach to compare with atlases: disable mipmaps on all store ui media
11 Months Ago
Empty more store pageoverlay texture refs
11 Months Ago
More store texture refs moved to sprites
11 Months Ago
merge from main
11 Months Ago
Enabled mipmaps on all atlased, need to review if they all need it later
11 Months Ago
Store page overlay are now using sprites instead of textures Converted all pages
11 Months Ago
Store steam DLC atlases
11 Months Ago
merge from cargo_oilrig_path_fix
11 Months Ago
Applied 131183 in the correct branch - Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
11 Months Ago
merge from main
11 Months Ago
merge from store_atlases/coverimage
11 Months Ago
Frontier atlas
11 Months Ago
Added support for sprite in CoverImage, fixes messed up UVs when using atlases
11 Months Ago
Enable sprite packing on build
11 Months Ago
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
11 Months Ago
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
11 Months Ago
merge from menu_optims
11 Months Ago
merge from menu_optims
11 Months Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
11 Months Ago
merge from main
11 Months Ago
Filled all the refs in all takeovers, removed the direct page reference field
11 Months Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
11 Months Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
11 Months Ago
merge from main
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
11 Months Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
11 Months Ago
merge from skinglowtester_fix
11 Months Ago
Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data
11 Months Ago
Restored glow tags on last weeks skins
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update/floating_cities
11 Months Ago
merge from naval_update/deep_sea/cargoship
11 Months Ago
Vehicle whitelist for deep sea portals Added a debug convar to ignore the whitelist for testing purposes
11 Months Ago
merge from landmarkinfo_revert