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4,959 Commits over 670 Days - 0.31cph!

9 Months Ago
Fixed laser light color selection showing red twice - green was using the red token
9 Months Ago
merge from sirenlight_culling_fix
9 Months Ago
Fixed siren lights short culling distance Some optimisations, added a missing LightAmbientLOD on the point light
9 Months Ago
Removed ItemInformationPanel.EligableForDisplay warning log
9 Months Ago
merge from horse2_fixes/handling
9 Months Ago
Fixed horse head motion going crazy at low framerates
9 Months Ago
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9 Months Ago
merge from horse2_fixes/handling
9 Months Ago
Fixed horse steering tip never stopping from showing up Steam stat was not properly incremented
9 Months Ago
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9 Months Ago
merge from flamejet_optimisation
9 Months Ago
Make sure to exclude flamethrowers from the FlameJet changes on 113874
9 Months Ago
merge from flameturret_optimisation
9 Months Ago
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
9 Months Ago
merge from main
9 Months Ago
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9 Months Ago
9 Months Ago
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9 Months Ago
9 Months Ago
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9 Months Ago
▌██▍▍▄ ▆▄▅▉▆▌ ▉▉▍ ▅▄▇▌ ~▉ ▋▅█▌▍▆▊ ▌▄ ▋▌█▉ ▄▄/▉▌█▉ ▉▋▇▉ ▄▅▅▉ ▆▆▍▍▌▊ ▋▌ ▋▄▊ ▍▋█ █▄█▊▋▇██ █▇▊ ▌▇▌█▉▇▋▌▊▇▊▅▌ ▄▌ ▋▆▇▉▆█▋▄▇▇ ▅█▇▌▅▋▌▊ ▇▍▇▍█ ▅▊ ▌▅▄▄▋ ▍▉▊▍▉ ▅▄▍▄▅▄▆
9 Months Ago
merge from fonts_fallback
9 Months Ago
Bunch of arabic font tweaks to fix the weird line spacing
9 Months Ago
Crafting menu: fixed item name overlapping with the workbench level in some languages
9 Months Ago
merge from fonts_fallback
9 Months Ago
Tweaked fonts order
9 Months Ago
Instead of replacing the font fallback list entirely, just re-order it to use the currently selected language first This ensures that texts using any font at any time can work properly (chat, language menu, any input field)
9 Months Ago
Added all fonts to the font fallback settings scriptable Removed RobotoCondensed Hotkey TMP asset, was only used in the beltbar
9 Months Ago
Updated the language selection dropdown to use proper fonts instead of fallbacks
9 Months Ago
Fixed OnInspectorGUI NRE when clicking on a TMP sub mesh
9 Months Ago
Changed how we handle font fallbacks: Instead of using a single fallback list, each language now has its own fallback list that gets applied when switching languages, defined in a scriptable object This prevents some fuckery with strings using characters from multiple fonts Example: a Japanese word that shared characters with the Chinese font ended up using 3 fonts: Chinese, Chinese Dynamic, and Japanese - now it just uses the Japanese font
9 Months Ago
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9 Months Ago
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9 Months Ago
merge from iocounter_settarget_fix
9 Months Ago
Fixed IO counter "set target" interaction description
9 Months Ago
merge from ballista_mountchaining_fix
9 Months Ago
Disabled mount chaining on the ballista, fixes the climb interaction showing up when near a ladder
9 Months Ago
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9 Months Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
9 Months Ago
merge from playerlights_culling_fix
9 Months Ago
Fixed AmbientLightLOD fading on and off when near culling distance Prevent redundant fade invokes Added a small buffer to prevent rapid toggling when the light is near its culling distance
9 Months Ago
Set ceiling light AmbientLightLOD as dynamic Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
9 Months Ago
Fixed heater lights always on following the recent optims
9 Months Ago
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person Also increased the culling distance
9 Months Ago
Fixed clearinventory and refillvitals commands not working when ran from a bind
9 Months Ago
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9 Months Ago
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9 Months Ago
merge from horse2_fixes/handling
9 Months Ago
Prevent horses from sleeping when towing
9 Months Ago
merge from horse2_fixes/handling